| In recent years,the game market has developed rapidly,and well-made games have emerged one after another.With the decline in the cost of game equipment leading to the expansion of the player community,the proportion of core players who pay more attention to the core gameplay has declined,and most ordinary players pay more attention to the expressiveness of game graphics and the language of game art design.The means to enhance the expressiveness of the game screen,in addition to enhancing the realism of the rendered screen,it can also output game screens with unique art styles through stylized rendering.Since the real-time shadow method was proposed,it has been one of the most common rendering methods for real-time 3D rendering in sketch style.Based on the line integral convolution method,this paper optimizes the texture generation process of the sketch style rendering algorithm real-time shadow method,and designs and implements the real-time shadow method texture editing system.The main work of this paper is to describe the method of generating shadow texture based on the line integral convolution method and its optimization method,the fast line integral convolution method,and propose a new optimization method,the reverse line integral convolution method.In addition,this article also introduces other shadow texture generation methods,including the proposed method of noise stretching similar to the reverse line integral convolution method but different texture styles,and the description of the shadow addition method based on the uniformity of the shadow.Secondly,this article uses the above shadow texture generation method to generate a self-contained texture set for real-time shadow method rendering,so as to improve the sketch style rendering effect of applying real-time shadow method.Based on this function,this paper designs and implements a real-time shadow method texture generator and texture editor.The editor can apply the line integral convolution method,combined with user input parameters,generate textures that can be used for real-time shadow line rendering,and display the generated texture rendering effects in real time,which is convenient for users to make instant adjustments.The editor provides a real-time rendering function,which can greatly reduce the time it takes for users to adjust textures and improve texture rendering efficiency. |