| With continuous development of technology,new forms of media are always emerging and mobile technologies are advancing with wide spread of 5 G network,which means mobile phone has become a way of media.People are spending more time on their mobile phones when they are waiting in line,resting at noon,riding on transportation tools,who pay highly attention to the screen without noticing the external environment.And the domestic game market has witnessed good signs of development,in which lots of producers have seen a vast market and adapted PC games to mobile games.The mobile media features low cost of promotion,high speed of promotion,wide spread,and strong interaction,etc.Mobile games are network products with mobile phone as the platform of images and voices with the support of network such as 4 G,5 G and Wi Fi and based on the operation ends like mobile phones and ipads.Various mobile games have sprung up in the market,which could lead to excessively pursuit of profits through producing games,unreal game scenes,humdrum game contents,less immersive experience.In addition,it cannot attract players for a long term who are unlikely to feel pleased while playing games.The thesis is based on the creation of visual immersion of game scenes,combines the theory related to immersive experiences in games,and analyzes the formation of the most vital " immersive feeling" in games.From the perspective of immersive experience,the thesis analyzes the immersive feeling created by visual elements of the game scenes based on the case of Game For Peace.The introduction part illustrates the research background,purpose and significance,the literature review at home and abroad,requirements and methods of finishing the thesis,and the basic contents of the thesis.At the first part,the thesis introduces the concept and content of immersive experience and the definition of mobile games.At the second part,the thesis analyzes the emotional states,the way of forming immersive feeling in mobile games.At the third part,it expounds on that the co-application of stories,environment,characters,lights and other visual elements holds the key to realize the immersive feeling in games scenes.With the Game For Peace as the case,the thesis analyzes how game scenes create immersive feeling through visual elements mentioned above to bring players the best experience while playing games.The fourth part combines the main contents above to summarize with the focus on immersive experience and explore the value created by immersive experience through scientific and precise research.The fifth part applies the research achievement to graduate design project combined with the author’ s practices,which preserves research orientation and analyzes according to exact issues of the design.With immersive experience as the research focus,the thesis explores how game scenes bring players immersive pleasure to feel good about themselves through scientific and precise research,and players can be attracted by the game which increases profits and strengthens competitiveness of the game market.Players are expected to embraced by the most direct visual effects and immersive experience no matter it is game or animation.The thesis attaches the importance to the growing attraction and achieving good immersive experience. |