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Study On Interactive Design Of Wearable Lumbar Rehabilitation Device Based On Experience Goal

Posted on:2024-04-13Degree:MasterType:Thesis
Country:ChinaCandidate:S J YangFull Text:PDF
GTID:2542307118480374Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
Due to the increasing number of lumbar patients in my country and the diversification of lumbar rehabilitation needs,the single relief function of traditional lumbar rehabilitation products has long been unable to meet user needs and experience.At the same time,with the rapid development of wearable technology,it is widely used in the field of rehabilitation medicine by virtue of its advantages of intelligence,convenience and real-time data monitoring.Wearable technology can assist the improvement of lumbar spine rehabilitation products.In order to meet the diverse needs of users for lumbar rehabilitation products,it is necessary to innovate the design of lumbar rehabilitation products and improve user experience.Therefore,it is necessary to carry out research and design of wearable lumbar rehabilitation devices based on user experience goals.First of all,through literature research,it analyzes the research status of lumbar rehabilitation related products,wearable products and user experience goals,sorts out theories related to user experience and user experience goals,and obtains the interactive design of wearable lumbar spine rehabilitation devices based on user experience goals The research process is used to guide the subsequent design research.Secondly,sort out the user experience goal construction process in this research,and construct the user experience goal of the wearable lumbar rehabilitation device.The specific process is as follows: first,product positioning,interviews with target groups,analysis of user characteristics,drawing of user models,on this basis,in-depth research,drawing of user experience maps,based on user experience maps to explore user expectations,and refine user expectations to obtain users Experience goals,in order to guide the follow-up design,calculate the weight of user experience goals.Then,in order to better realize the user experience goal and implement the user experience goal in the product structure,the concept design research of the wearable lumbar spine rehabilitation device interaction system will be carried out based on the FBS model,so that the user experience goal can be integrated into the FBS model,and the "user experience goal" will be completed.-Function-User Behavior-Interaction System Conceptual Design" transformation model.Finally,based on the above research results,the design practice is guided,and the interactive system design of the wearable lumbar spine rehabilitation device includes physical prototype design and manual.This study carried out the interactive design of the wearable lumbar rehabilitation device based on the user experience goal.By constructing the user experience goal and integrating the FBS model to carry out the conceptual design,and based on this,the design practice of the wearable lumbar rehabilitation device was carried out,and the product was innovated and improved.Improved user experience.It not only enriches the theoretical discussion and practical exploration of user experience goals,but also combines wearable monitoring technology and applies it to the design of lumbar rehabilitation devices,which solves the problem of users’ daily waist monitoring and optimizes the performance of existing lumbar rehabilitation products.It provides a new research perspective and certain methods for reference in the design of lumbar spine rehabilitation products in the future.The study has 91 references,61 pictures and 27 tables;...
Keywords/Search Tags:User experience objectives, Wearable products, Lumbar rehabilitation, Lumbar monitoring, FBS model
PDF Full Text Request
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