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A Study On The Immersion Of Escape Games And Its Influence On Young Players

Posted on:2023-03-29Degree:MasterType:Thesis
Country:ChinaCandidate:G K FengFull Text:PDF
GTID:2557307118472494Subject:Press and Communication
Abstract/Summary:
In recent years,immersive experiential games such as Escape Games,Script Killing and Werewolf Killing have sprung up rapidly,which has generated great attraction for young people and has become a new choice for young people to get together,second only to shopping,KTV and watching movies.These games are played indoors and not affected by outside factors such as weather and traffic.It requires people to turn off their mobile phones,cut off their contact with the outside world,devote themselves to a new space-time story,and escape from life or make the truth known through role playing,team cooperation,thinking and decryption.Therefore,immersive live games conform to the needs of contemporary young people who like challenges,stimulation,brain burning,courage,expression,desire to deeply socialize with friends,and desire to release pressure.Among them,the Escape Game is to complete the task and escape from the secret room within the specified time by forming a team through the participants,searching for the key clues(symbols,information,items,etc.)in the "secret room",making logical reasoning.Because of its early appearance,and its strong sense of story,excitement,immersion and freshness,it was able to form a large player group earlier.At the same time,a large number of relevant news reports,film and television works,variety shows,etc.have emerged,and the game of escape from the living room has gradually become familiar to the general public.With the increase of understanding and contact,various public opinions began to emerge in cyberspace,or worried about the fire safety of the game place,or worried about the adverse impact of the game on the mental health of minor players.Some people also shared game skills and their own experiences on online forums...But the academic community’s views on the internal mechanism of immersive games,the interactive narrative involved,copyright disputes many issues such as the impact on the player’s subsequent behavior are still unclear.In a view of the fact that game communication studies either regard games as an isolation from social life or as an imitation of social life,and immersion is used to describe a situation that is completely focused on the current situation and forgets the real world,it is unclear whether immersion games will have an impact on social life and what kind of impact they will have.Therefore,this paper will provide its own views on this current academic hot topic in the form of empirical research.This paper,taking the escape games as examples,examines the generation mechanism of game immersion through questionnaires and group interviews,examines whether it has social utility and what kind of social utility,and finally forms a structural equation model based on the causal mechanism between these variables.The first chapter is a panoramic scan of the industrial scale,development and changes,and attribute characteristics of immersive games(including Chamber of Secrets escape games).The second chapter is the quantitative research part.In order to explore the generation mechanism of game immersion,the author,on the basis of exploratory investigation of young players,takes game contact time,game times,game process cognition,concentration,efficacy,etc.as independent variables,and calls the immersion in the game process instant immersion,as dependent variables.Through multiple regression analysis,the author examines what factors affect the immersion;In addition,in order to explore whether the game process will have an impact on the player’s subsequent social behavior,the article also takes the immediate immersion behavior as an independent variable and the delayed immersion behavior as a dependent variable to test whether there is a statistically significant correlation between the two.The research results show that the earlier the players who contact the players who escape from the secret room,the more focused the players are in the game,and the more effective the players are in the game,the more likely they are to have a higher sense of immersion in the game process,and the real-time immersion in the game process is indeed significantly related to the delayed immersion behavior after the game.The third chapter is the continuation and expansion of the quantitative research in the second chapter,which is no longer limited to the category of the game itself,but expands its vision to clarify the social utility of immersive games.For this reason,we assume that the players who escape from the secret room will have two possibilities of prosocial behavior and antisocial tendency after the game,and introduce many sociological variables,such as social efficacy,public participation,and social trust.The research results confirm the positive predictive ability of delayed immersion behavior on young players’ social efficacy and public participation behavior.Through AMOS software,the paper constructs a structural equation model,which accurately presents the measurement relationship and path relationship between micro concepts such as instant immersion and delayed immersion behavior and mesoscopic concepts such as social efficacy and public participation.The last chapter of the study is to explore the possibility of the whole society and relevant government departments to effectively guide immersive games and make them develop healthily and healthily based on the empirical research conclusions.In general,this paper connects the field of game communication with the field of political communication,establishes an academic connection between the micro research of game immersion and the research of social efficacy and public participation at the mesoscopic level,and expands the research vision of game communication.In particular,the article operates the concept of immersion into two dimensions: instant immersion and delayed immersion,which is an expansion and innovation of the academic concept.This paper has verified the social utility of immersive games with empirical data for the first time,responding to the public’s many doubts and concerns about the secret room escape game for a long time.This research result is conducive to the formation of an objective,comprehensive and accurate understanding of immersive games,and provides a reference for government departments to supervise games and guide the healthy development of the game industry.
Keywords/Search Tags:Game Communication, Immersion, Social Efficacy, Civic Engagement
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