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Research On The Interaction Design Of Primary School Ancient Poetry App Based On Gamification Theory

Posted on:2022-08-25Degree:MasterType:Thesis
Country:ChinaCandidate:J Z ZouFull Text:PDF
GTID:2558307100971379Subject:Industrial design engineering
Abstract/Summary:PDF Full Text Request
The rapid development of mobile applications provides a new way for the dissemination of culture,making it one of the live digital inheritance.In recent years,ancient poetry programs have been popular,and ancient poetry applications have also attracted much attention.However,the ancient poetry APP in the application market has problems such as serious homogeneity and insufficient user segmentation.Gamification is an emerging model used in education.In the learning process,the immersion and interest generated by gamification can strengthen user motivation and guide user behavior.Based on this,this article combines the theory of gamification to discuss the design and research of primary school ancient poetry APP.This article takes primary school users as the target group and analyzes,studies and practices the interactive experience of the ancient poetry APP from the perspective of gamification.First,analyze the relevant theories in gamification design through the literature research method;combine with market research to sort out the current situation,functional performance,and interaction process of representative ancient poetry products on the market,and find product interaction experience points,To sort out the inner connection between ancient poetry APP and gamification design.Secondly,through the analysis of the cognitive characteristics of target users,sum up the cognitive rules and behavior habits of primary school students in online learning;using a combination of qualitative and quantitative methods to explore the content perception and interaction needs of primary school students for the application of ancient poems under different learning motivations,Extract the elements of demand that affect primary school students’ learning using the ancient poetry APP,and construct a primary school ancient poetry APP interaction design model based on the gamification theory.Third,starting from the user experience level of the ancient poetry APP interactive design,the core driving force is the motivation layer that inspires a sense of mission and curiosity,the interaction layer that creates a sense of progress and accomplishment,and the emotional layer that gives a sense of ownership and immersion.Design Strategy.Finally,based on the interactive experience model and design strategy,the gamification design practice of the ancient poetry APP is carried out and the usability test is carried out to evaluate the effectiveness and usability of the plan.The results show that the primary school ancient poetry APP that integrates gamification theory can significantly enhance the user’s learning experience,strengthen learning motivation,increase learning interest,and achieve the effect of entertaining and entertaining.The research combines gamification theory and interaction design theory,explores new ideas for the design of ancient poetry APP for primary school students,and provides new references and new ideas for design research under gamification theory.
Keywords/Search Tags:Gamification theory, primary school students, ancient poetry APP, interactive design
PDF Full Text Request
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