| The rapid iteration of information technology promotes the prosperity of the game industry,and the application scenarios of games are greatly enriched.Under this situation,serious games that are not purely for entertainment come into being.Education has become an important application field of serious games.Serious educational games(SEGs)are designed and developed worldwide.However,the application of serious games in this field is not optimistic.It is difficult for SEGs to enter the school education system beyond secondary school.There are many common problems to be solved,among which the most prominent one is the imbalance between the education and entertainment of games,which seriously affects the application space of serious games in the field of education.Starting from solving the problem of balance between education and entertainment of SEGs,this paper puts forward the overall goal of improving learners’ learning efficiency and game experience simultaneously.Then,discriminate serious games and some concepts concerned,finds out the research gap of serious games in education through literature review.On this basis,this paper defines the meaning of interaction in serious games,and determines the research object and the scope of this paper.After that,this paper establishes the basic research perspective of activity theory and takes learners as the subject of serious game activity.Through the demand analysis of the interaction design for SEGs,this paper analyzes the interaction levels of serious games with activity theory,puts forward the hierarchical model of cognitive and emotional interaction,and preliminarily constructs the structural framework of interaction design research.Next,from the cognitive and emotional dimensions,four principles of interaction design and four interactive mechanisms for SEGs are analyzed and concluded via cognitive load theory and flow theory.The hierarchical model of cognitive and emotional interaction,together with interaction design principles and interactive mechanisms,construct the theoretical framework of interaction design for SEGs.In the last chapter,this paper applies the theoretical framework to the specific high school biology teaching situation,designs the game prototype,and main process of interaction design for SEGs is shown.This paper not only provides the theoretical framework of the interaction design for SEGs,but also demonstrates the practice of game interaction design,which is of great significance to broaden the application space of SEGs and give the fullest play to learners’ initiative. |