| As a medium of communication,the core functions of a public museum are the collection and conservation of heritage resources,exhibition and interpretation,research and education.A public museum is also a city landmark or a well-known building that unites local social interaction,cultural heritage and communication.The architectural space of public museums has always been designed and constructed to provide visitors with a pre-defined context for viewing the exhibition,and to integrate various exhibits into the human action of viewing the exhibition.Today,digital technology has added value to the spatial layout,interpretation and management of museums,not only by increasing the variety of spatial content and forms,but also by reshaping visitors’ actions and social interactions through new spatial and temporal experience scenarios.This study focuses on the visitors of the multimedia venue of Suzhou Museum(West Hall),and takes the spatial production and rhythm analysis of Lefebvre as the theoretical grip,combines the important concept of "body",analyzes the creation of display space and interactive space in the multimedia venue of the museum from two dimensions of space and time,and explores how digital media devices and human body In this study,we explore how digital media installations and human body movements interact with each other to reproduce new social spaces and interactions through body movements and rhythmic changes.Through six months of participatory observation and in-depth interviews at the Suzhou Museum,this study concludes that public museums display digital media installations through digital technology,reshaping the presentation,storytelling,and digital management of media content,thereby creating a space for digital interaction.This space not only carries interactions,linkages and interactions between people,objects and things,and people and things,but also creates a mobile contextual experience by virtue of data and visitors’ physical linkages.In turn,the visitors in the museum’s multimedia venue are mediated by digital media devices and show the rhythm of body movement in their movement and parking-that is,the multiple interweaving of physiological and psychological rhythms within the individual and the rhythms of self and others outside the group.Subsequently,through the access to the museum’s cloud doppelganger and the experience of dynamic space-time,a fictional journey through time and space is realized,and a new space of convergent interaction is reproduced. |