| Entertainment is an essential activity in our life. Entertainment is not embodied in young people’s life, but also should be through the life of senior people. Products of entertainment should be a direction of choice during their leisure time, but in existing market there are few products for them. The man-machine size, interface layout, and the guide system all have influence on using of those entertainment products for senior people. If the products were designed unreasonable, there might be much hidden trouble in using, and make senior people fear of the products and even the development of modern science. This situation might burden senior people themselves, and also burden their families and the society.The research firstly analyzed the situation of senior people’s physiology, mentality, behavior and ability of cognizance, and secondly use the result of analysis to summarize the problems of "be designed products", over-simplified requirements, fixed social role, appearance and form, functions and interface. Based on above, the research revealed some design points when senior people using entertainment products, such as situational influence, scanning of interface, operation and interaction, and system response, etc. In the end, the research combined Kano Mold with theories of QFD and other relevant theories, and use questionnaires to deconstruct the requirements, quality and functions of the products, then summary the Charisma attribute factors.The research built model of statistic and interactional design on the basis of previous analysis, then used the result data of analysis into practice, and presented a new systematic solution of entertainment product which are proper for senior people. The new solution might improve the entertainment products which focus on the special user group of senior people, and make the products work better in today’s modern and technical society. |