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The Flexibility To Adapt. Inquiry-based Teaching Game Design

Posted on:2012-10-27Degree:MasterType:Thesis
Country:ChinaCandidate:J LiFull Text:PDF
GTID:2207330335471384Subject:Education Technology
Abstract/Summary:PDF Full Text Request
The first decade of the 21st century came to an end. With the rapid development of computer technology, networking technology and multimedia technology, cyber games also changed greatly. Education is the rapid development of network, education researchers just see the such appeal of the network, then proposed the game of the study of ideological, to let learners study and solve the problem in the game and achieve more results. As a new media of knowledge integration and learning through play, educational games created conditions for inspiring students to learn and improving the learner of potential interest in learning, but there is a lot of education games only copy the knowledge of book into the network, this is only a manner different in a disguised form of knowledge, Compared with conventional teaching, there is not any difference, it would not cause the children's study interest. How solve the game better integrated into the teaching of specific subjects, especially from the subject of the course content and teaching goals, the problem of occurring in the game is now we must solve.Junior high school chemistry curriculum goals to want students can not only control the mechanical concept of intellectual, more important is to encourage students to explore and cooperation in science and capable of problem solving, can use knowledge flexible into real life. But now the market of the game simply cannot achieve these goals, therefore, this article analysis of successful cases by the overseas education game, from the perspective of Flexibly Adaptive Designs, let the subject of the game combines with chemical, try to devise in junior high school chemistry of teaching objective of the game.The lecture is supported by teaching system design and the theory of game design, through the. detailed analysis to Flexibly Adaptive Designs, proposes the metaphors of Flexibly Adaptive Designs; through case studies of the Flexibly Adaptive Designs to review the design of the basic design principles, made our research subjects:explore game in the teaching of design Flexibly Adaptive Designs. And through analysis of the junior high school chemistry concrete curriculum and teaching content, let the students through the experience the process in teaching into play to master scientific knowledge.The study of this research mainly includes the following six sections:The first chapter proposed the background and significant of this research studies, the through the analysis and research methods described as Flexibly Adaptive Designs, last introduce a subject of research content and meaning.The second chapter first define the game, education and teaching into play games, games and other related concepts, this study will be positioned in Flexibly Adaptive Designs, to avoid unnecessary concepts to confuse in subsequent research, then introduced the related to the basic theories of Flexibly Adaptive Designs, make the research seem more scientific and convincingness.The third chapter apply the Flexibly Adaptive Designs theory of the information and analysis. This research was first established in Flexibly Adaptive Designs theory, on this basis can be launched into the teaching of design. Then through a combination of case studies detailed analysis and design to design idiomatically of Flexibly Adaptive Designs, provide principles for later at the design.Chapter iv of the content is a core element of this research, through detailed analysis of Flexibly Adaptive Designs theory, based on design principles of Flexibly Adaptive Designs theory, the design process is divided into two parts:the first part is the analysis of junior high school chemistry knowledge teaching, through study, study and analysis of the learners content for subsequent design provides a prerequisite. The second part is based on the teaching of programs designed to explore the game of Adaptive Designs theory, according to specific teaching chemistry and Flexibly Adaptive Designs and relevant game design principles of the process design.The fifth chapter based on the specific content of the chemical, Through the analysis of knowledge, follow the game with the teaching process of Flexibly Adaptive Designs, make the specific chemistry into the case of the game design.Chapter vi of this study is a summary, concluded the specific articles of the research and study the paper and of future outlook...
Keywords/Search Tags:flexibly adaptive designs, instructional game, exploring of instructional game, game design
PDF Full Text Request
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