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The Game Interface Design Study, Based On Visual Information To Convey

Posted on:2012-07-03Degree:MasterType:Thesis
Country:ChinaCandidate:Y Y JiangFull Text:PDF
GTID:2215330338474920Subject:Education Technology
Abstract/Summary:PDF Full Text Request
Game interface is the bridge between the computer and people, and it plays the role of connecting the game core with players. When players play a game, their seeing and feeling is the game interface, rather than the game's core. Game interface determines the game game-play. Only through the interface, players can control the game's core. Game interface is the window to convey information of the game's core and operation. Due to the window size limit, the information capacity in interface is limited, and the player's visual capacity is limited. However, during the interface design, many domestic designers didn't take into account or is not aware of these effects, so a lot of text, graphics, animation and other information are all accumulated into the interface with no consideration, which leading to players'psychological irritability. From the vision rules for analysis, this interface design does not conform to the visual aesthetic rule, and it not only can not improve the efficiency of information dissemination, it will cause interference.China's online games develop very rapidly. However, most of the interface presents the phenomenon of copying foreign excellent games, and the good and bad intermingled phenomenon is very severe. In order to provide the game interface design a viable design strategy to ensure the rapid development of the domestic game industry, this paper based on the Information communication and vision cognitive psychology, semiotics and man-machine interactive principle, will do a comprehensive research on the game's interface visual design from angle of the combination of visual information and game interface. The first part is an introduction:it mainly includes the game's interface definition, research background and significance, research status, contents and methods. The second part is the theory:firstly, from the perspective of information dissemination, this paper analyze the process of information communication and transformation, the information conveyed in the game interface and human information processing; Secondly, from the perspective of cognitive psychology, this paper analyze visual theory, human visual physiological and psychological responses to information; last, summed up the game based on visual information conveyed by the interface design based on relevant theories of semiotics and the human-computer interaction principles. The third part is the interface elements of visual information analysis and design. Respectively, from text, graphics, color design and layout of the four aspects of the game interface design, this part analyze visual elements present in the interference factor. According to the analysis in the third chapter, the fourth part combining relevant theories, proposes some design strategies to improve the effectiveness of visual information communication. The fifth part provides a reference design model to the game based on visual information transmission interface.
Keywords/Search Tags:Game Interface, Visual Information, Information Transmission, Interactivity
PDF Full Text Request
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