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Designing And Developing Of The Online Education Game Based On The Interaction Somatic

Posted on:2017-08-27Degree:MasterType:Thesis
Country:ChinaCandidate:R BanFull Text:PDF
GTID:2347330512457233Subject:Education
Abstract/Summary:PDF Full Text Request
With the rapid development of the mobile Internet and the expanding computer applications,natural human-computer interaction is demanded by people.Therefore,the somatosensory interaction that based on people's body movements and discourse to conduct the human-computer interaction has became the development trend,and which is gradually integration with the PC side,Tablet,mobile phone terminals,etc.For the application of educational games,somatosensory game has the advantages of the excellent experience,multi sensory,student-centered advantages,so it has been widely used in educational field.But research found that the research and development work in somatosensory game also have limitations.For the Kinect is based on the PC side,does not support web browsing pattern,while factors such as the long development cycle,which can not synchronized with the needs of teaching,resulting in somatosensory educational resources haven't been maximum used and shared.In addition,multiplayer interactive game is still only limited to the Xbox Live platform.According to analyze the current situation of somatosensory educational games at domestic and abroad,based on the relevant educational theories and the cognitive development theory,this paper puts forward the knowledge content construction guided by teaching goal,and the design theory model of educational games,also conducts the game and the game contents design based on the design theory model.In the concrete implementation,aiming at the problem of traditional somatosensory technology unable to browse and experience in web-page,this paper puts forward the solutions to key technologies.By means of Kinect recognition technology and Websocket communication mechanism,this paper has realized the new interaction way of online educational games which based on somatosensory multiterminal interaction and multiplayer interaction.What's more,during the experiment,this paper carries on usability testing and evaluation of the educational games,to ensure the effectiveness of the learning content and the design rationality of the game.Thisstudy provides a new train of thought for the future educational games researchers,surely has a certain theoretical value and practical significance.
Keywords/Search Tags:online game education, Virtual Performance, Kinect, Somatosensory Interaction
PDF Full Text Request
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