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Research On Kinect-based Interactive Education Teachnology And System

Posted on:2018-08-17Degree:MasterType:Thesis
Country:ChinaCandidate:Y F ZhaiFull Text:PDF
GTID:2347330515475249Subject:Software engineering
Abstract/Summary:PDF Full Text Request
Natural human-computer interaction technology is currently an important research hotspot.Its research content includes that how human beings communicate with the computer through language,action,emotion and other natural ways,making the human-computer interaction gradually close to the natural interaction between human beings.The natural human-computer interaction equipment represented by Kinect has been widely used in medical treatment,gaming,and cultural entertainment because of its low cost,high simulation,high availability and so on.In particular,the study of educational software and teaching methods with Kinect as an important auxiliary method has attracted the wide attention in the community.The paper considers Edutainment as its concept and explores how to apply the Kinect into traditional teaching including two aspects of research:The first aspect: how to transform the existing cultural education resources into a entertainment game with the concept of Edutainment.While ensuring the balance of education and entertainment,it increases the interests of the class.In the Kinect-based edutainment system,we take “the story of Mulan” as an example,for the part of user study we select the elementary students of the lower grades(three,four,five,six)to investigate the learning experience,the entertainment experience and the interfacial effect of system and use the statistical methods to compare and analyze the experimental data.The second aspect: we propose a new teaching method of multiple teaching paths for the professional physical training.According to the real-time assessment of each person's learning situation in the process of learning,we dynamically adjust the learning content and provide different training content for each trainee.We use comparative research method,comparing teaching methods proposed in this paper to teaching method based on video guidance.First,the participants in the experiment are divided into two groups and are trained actions of Tai-chi,each action consists of a simple action and a complex action;then,the professional trainers are asked to rate each participant's completeness of every experimental action and Kinect are used to record the correct number of their action recognition.Finally,we analyze the two-way variance of experimental data,and study the difference of action difference to verify the validity of the teaching methods proposed in this paper in order to improve the ideas of teaching methods and teaching entertainment platform according to its assessment results for a more perfect,more effective teaching program.
Keywords/Search Tags:Kinect, serious game, edutainment, HMM
PDF Full Text Request
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