| With the rapid development of human motion simulation and capture technology and virtual reality technology,the development and application of motion capture technology has gradually expanded.At present,motion capture technology can track human motion trajectories in real time and obtain motion data.And through the analysis of the motion capture data,the motion data can be applied to various types of characters,so that it has a wider range of applications.However,there are relatively few applications that combine motion capture technology with traditional art and culture.At the same time,to spread traditional culture and let more people understand that traditional art and culture needs to be combined with traditional art and emerging technology to show it in a new form of expression.The charm of traditional culture.This article uses actual practice creation to verify the effectiveness and feasibility of combining motion capture technology with Dunhuang culture and art.This creation is based on Dunhuang dance and proposes a method and process for animation production of Dunhuang dance performance based on motion capture technology.And combined with real-time rendering technology,real-time rendering of animation through the game engine,in order to produce Dunhuang-style dance performance animation,improve the efficiency of animation production,expand the scope of the subject matter of my country’s animation industry,and spread Dunhuang culture and art.Based on the Dunhuang Feitian dance,this paper studies the development source and history of Dunhuang Feitian,and the way of communication in recent years,combined with the recent development of my country’s animation market,analyzes the application of motion capture technology in Dunhuang dance animation,and proposes Motion capture data is the basis for the production of dance performance animation technical solutions and the exploration,research,summary and publicity of the production process.Analyze and study dance performance animation based on motion capture data,the process of making engine animation in the game engine,and through the understanding of the animation production process and the analysis of the mainstream animation production status at home and abroad,it is concluded that it is suitable for motion capture technology as the basis Combined with the animation production process of the real-time rendering engine,through the production of three-dimensional characters and scenes with Dunhuang cultural characteristics,the technical problem of combining motion capture data with the game engine is overcome.Realize the research and exploration of engine animation effects in the game engine.Innovate communication methods,improve the current domestic animation vacancies in themes,simplify the animation production process,improve creative efficiency,and enable Dunhuang culture and art to enter the world in a brand-new art form. |