Font Size: a A A

Development And Application Of High School Information Technology Educational Game Based On Roblox

Posted on:2022-06-16Degree:MasterType:Thesis
Country:ChinaCandidate:J YangFull Text:PDF
GTID:2517306524961309Subject:Modern educational technology
Abstract/Summary:PDF Full Text Request
With the rapid development of information technology,the electronic game industry has become an important field in the entertainment and cultural industry.Because games have the characteristics of strong immersion and high interaction,game application school education has become a research hotspot for education scholars.Under the guidance of behaviorist learning theory,constructivist learning theory,flow theory and other theories,this thesis uses high school information technology classrooms as the carrier,based on the Roblox game development platform,and independently designs and develops a teaching content based on "information technology and youth" It is an educational game based on the theme and applied to high school information technology classrooms to increase students 'interest in the information society responsibility module,improve the teaching status of high school information technology classrooms,and research and summarize the relevant elements of educational game development and general design The process provides a certain reference for first-line teachers and researchers who want to independently develop educational games and implement gamification teaching in the later period.This article has seven chapters,divided into three parts:The first part is mainly the introduction,the status quo of domestic and foreign research and the introduction of Roblox game development platform.The introduction introduces the background of the research,the questions raised in the thesis,the research content,the research methods and the framework of the thesis.To understand the development status and trends of educational games by combing the research status at home and abroad,and to define the concepts of educational games,gamification,and gamification learning.Based on the understanding of the development history of Roblox game development platform,it explains the reasons for choosing this game development platform.the reason;The second part is the research process.First,it summarizes the general mode of gamification learning,and according to this mode,conducts teaching design and analysis of the "Information Technology and Youth" lesson,and then uses Roblox game development platform to target the teaching content according to the analysis results.Develop and produce an educational game,and finally design a comparative experiment plan,apply the educational game to the high school information technology classroom and analyze the effect of its teaching experiment;The third part is to summarize the content and process of this research,and explain the deficiencies in the research process and the prospect of related research on future educational games.Through research,it is found that the theoretical and practical research on educational games is generally on the rise.The current situation of high school information technology courses is not optimistic,and students ' low interest in learning is the main reason for the problem;It is feasible to apply educational games developed by Roblox game development platform in high school information technology classrooms.Teachers and teachers with certain teaching experience can try the development and production of educational games for specific teaching content;The application of educational games in high school information technology classrooms can improve students' learning effects.Students' attention can be more concentrated in games,which can promote the learning of most students in the information society responsibility knowledge module.
Keywords/Search Tags:gamified learning, Educational games, high school information technology, Roblox
PDF Full Text Request
Related items