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Research On The Design Of Role-playing Game Courseware In Junior High School Information Technology Teaching

Posted on:2022-11-29Degree:MasterType:Thesis
Country:ChinaCandidate:Z X QiaoFull Text:PDF
GTID:2517306767472964Subject:Sociology
Abstract/Summary:PDF Full Text Request
With the continuous development of the times,game-based learning,as a new learning method,has gradually attracted everyone's attention.Information technology courses have the characteristics of operability,comprehensiveness and application,which create opportunities for the integration of gamification learning and teaching.As a kind of popular game,role-playing games have the characteristics of strong immersion.The integration of role-playing games and traditional courseware can not only improve students' interest in learning,achieve the effect of entertaining,but also enrich junior high school information.Technical gamification teaching resources have important practical significance.By analyzing the current situation of gamification learning and role-playing game courseware at home and abroad,this research combines the theory of constructivism,multiple intelligences and flow theory,integrates the concept of role-playing games into the courseware,and constructs a role that includes content elements and interface elements.Playing game courseware design model,use the model to guide the development of game courseware,and use it in classroom teaching,and finally apply the reflection content to the next stage of courseware design and production.In the development and practice stage of game courseware,guided by constructivism theory,multiple intelligence theory,and immersion theory,using action research method,after three rounds of development,use,and modification,the “statistical data table” of the seventh-grade information technology subject of China Graphics The three courses of "Finding Fantasy Tools" and "Realizing Synthesized Pictures" are followed by courseware development and practice.Reflect on feedback from teachers and students and revise design ideas in the next round of development.The final practical results show that role-playing game courseware can help improve junior high school students' interest in information technology learning.This research enriches junior high school information technology supporting teaching resources and provides some references for the design and development of junior high school information technology gamification teaching resources.
Keywords/Search Tags:Information Technology Course, Gamified Learning, Game courseware, Role play
PDF Full Text Request
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