| Paper-cutting has a long history as a traditional folk art,used to express stories and visions of a better life,and with the birth of modern art in the early 20 th century,a new aesthetic sense gradually influenced people’s daily lives and the modern art of paper-cutting emerged.In recent years,with the development of technology and the advent of the digital age,more and more traditional crafts are disappearing from view as they are unable to adapt to the needs of the times,and traditional paper-cutting is facing the dilemma of losing its value of existence.There is an aesthetic gap and a skill gap between older paper-cutting artists and younger people,and in today’s context,interactive gamification is more easily accepted by the new generation.This thesis is based on the research results of child development psychology,through the analysis of children’s behavioural,cognitive and emotional developmental characteristics,taking interactive paper-cutting games as an entry point,combining research and analysis of children’s paper-cutting game needs,using digital technology to explore the potential value of paper-cutting games,mainly for school-age children to design paperless interactive paper-cutting games,to meet the fun of children’s paper-cutting while promoting children’s physical and mental development and cognitive enhancement,to understand the art of paper-cutting from a new perspective,and to provide new possibilities for the heritage of paper-cutting culture.The thesis is divided into five main parts,the first part is the introduction,which mainly describes the background of the study,introduces the current situation of research related to children’s interactive games at home and abroad in this field and the framework and innovation points of the thesis;the second part,explains the relationship between developmental psychology and children’s developmental characteristics,and uses this theory as a basis to explain the guiding role for the design of children’s paper-cutting games;the third part,combines children’s developmental characteristics to study the needs of users,and identifies the target users by combining analysis The fourth part is a systematic study of the design of children’s paper-cutting games,in which the techniques and contents of existing products are analysed to identify suitable forms of paper-cutting game expression for children and to clarify the design objectives,elements and principles;the fifth chapter is a practical design,in which a paperless interactive paper-cutting game for children is designed to help children understand paper-cutting culture and help them develop Chapter 6,Conclusion and outlook,concludes this study,and looks forward to the gamification of paper-cutting art as a reference for the creative transformation of traditional crafts. |