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Periodic "Fluctuate" Phenomenon Of Resisting Event-group Performance In Match

Posted on:2014-02-09Degree:DoctorType:Dissertation
Country:ChinaCandidate:L ChenFull Text:PDF
GTID:1227330398471318Subject:Physical Education and Training
Abstract/Summary:PDF Full Text Request
There is a direct attack-defense confrontation in antagonistic event-group games,where, in order to achieve victory, players should maximize their attack and minimizetheir opponents’ attack. Under the joint influence of players, their opponents and matchenvironments, the competitive potential energy of both sides is not likely to remainstable, and the change will result in periodic “fluctuations” of their performancesthroughout the whole game. Understanding the characteristics, reasons and copingstrategies of the periodic “fluctuations” in antagonistic event-group games not onlyimproves athletes and coaches’ cognition of sports competition and offers guidance forenhancing high-level sports competition performance, but also has academicsignificance of enriching sports competition participation theories.1. Having collected documents and materials, analyzed the data, interviewedexperts, observed and studies the real cases, the author draws the following conclusion:1.Competitive performance is the competitive ability demonstrated by athletes in games,and also the level of the player’s competitive potential energy showed in games.Competitive potential energy is the capability and state of all the players as a team ingames, which consists of players’ competitive ability, competitive form, subjectiveability of coping with different situations in the game and on-the-spot guidance abilityand performance of coaches.2. There is a “fluctuation” in player’s competitive performances in antagonisticevent-group games. The fluctuation refers to the change of competitive performances ofboth sides of a game. Under the joint influence of players, their opponents and matchenvironments, the competitive potential energy of both sides is not likely to remainstable, and the change will result in fluctuation of their performances throughout thewhole game. 3. The performance indexes of antagonistic event-group games are related to gamerules. The index of games in the same field is the scores that players win or lose andtechniques and tactics index in a certain period of time; the index of games with a net isthe scores (matches) players win or lose in each match (game); while the index ofcombat games is the time it takes to win or the ratio of winning and losing scores in thewhole game.4. The fluctuation shown in players’ competitive performance in antagonisticevent-group games will be examined from the perspectives of occurrence rate,frequency, duration, intensity and occurring time. It has the following characteristics.First, the occurrence rate of fluctuation in same-field games is100%, which is higherthan that in other types of games. Second, the absolute frequency, relative frequency,absolute duration, relative duration of fluctuation is related to the duration of the game.Third, the fluctuation in multi-scoring games is more intense than that in single-scoringgames. In terms of occurring time, fluctuation is closely related to scoring in gameswith no time limit on a single attack, while in other types of games, the “rising tide” ofthe winning side occurs in the first half and middle of each match, earlier than the“falling tide”, and its performance in the last match (or at the end of the game) is usually“slackening period” or the “rising tide”.5. The standards for judging when a fluctuation occurs can be set up by using≥70%of absolute duration of fluctuations and threshold intensity. The standards putforward in the study will provide reference for coaches and athletes to understand andcontrol the tempo of games.6. The fundamental reason that causes periodic "fluctuation" phenomenon ofathletic performances in antagonistic-group games is,to be specific, changes of contrastrelationship of athletic performance both sides initiates that potential energy differenceexceeds the "equilibrium threshold".7. The elements leading to periodic fluctuations in players’ competitiveperformances in different types of antagonistic event-group games have similarities..The “rising tide” occurring at the beginning of each set or match mainly results fromone side’s proper arrangement of techniques and tactics before the game or taking the lead in changing tactics, and the other side’s insufficient preparation, mental stress andenergy loss in warm-up. The change from “slackening period” to “rising tide” mainlyresults from the change of techniques or progress in one side, and the suppression ofattack in the other side. The change from “falling tide” to “rising tide” at the end of thegame mainly results from change of tactics or serves in one side and the suppression oftechniques and tactics, precipitancy, loss of confidence to win, distraction or exhaustionin the other side.8. The core factor of field responses in antagonistic-group games is "changing",including four basic strategies like switching on measures when going over currentsituation, meeting an emergency after inspecting accounts, selecting the best waysaccording to specific changes and taking irregular measures based on specialdemands.9. To cope with the fluctuation phenomenon in players’ competitive performancesin different types of antagonistic event-group games, one needs to achieve “rising tide”,avoid “falling tide” and break the slackening state, and at the same time, make periodicadjustments for the sake of the whole game. In the same-field games, to achieve “risingtide” at the beginning of both the first and second half of the game, one has to rely ontechnical and tactical arrangements, while in other games, one mainly relies onadjustments of techniques in the first half and adjustments of tactics in the second half.In games with the net, players should reduce faults and make the opponents fault innon-deciding matches and game point match A; while in game point match B anddeciding match, players should take the initiative in changing techniques and tactics soas to control the game. In combat games, the player should adopt the strategy of defenseand counterattack most of the time, and only take the lead in attacking when the game iscoming to an end and he is behind his opponent.10. To cope with the periodic fluctuations in players’ competitive performances inantagonistic event-group games, one should also take coaches’ on-the-spot instructionand players’ self-adjustment into consideration. Coaches should use appropriatelanguage, timely suspension, change of players and coaching from the sideline based onplayers’ techniques and tactics, mental state, personality and physical state. Players should, on the basis of game progression and situation, change techniques and tacticssuddenly but appropriately so as to mess up the opponents’ tempo, and at the same time,adjust their own their mental state, strengthen the communication with teammates, andregularize behavioral procedures so as to improve their own competitive potentialenergy.
Keywords/Search Tags:antagonistic event-group, competitive performance, "fluctuation" phenomenon, performance characteristics, reason analysis, coping strategy
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