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Constructing the Sensorium: Neoliberalism and Aesthetic Practice in Immersive Theatre

Posted on:2017-08-08Degree:Ph.DType:Dissertation
University:Tufts UniversityCandidate:Masters, PaulFull Text:PDF
GTID:1468390014469718Subject:Theater
Abstract/Summary:PDF Full Text Request
Associated with a broad range of theatrical events and experiences, the term immersive has become synonymous with an experiential, spectacle-laden brand of contemporary theatre. From large-scale productions such as Punchdrunk's Sleep No More (2008, 2011) to small-scale and customizable experiences (Third Rail Projects, Shunt, and dreamthinkspeak), marketing campaigns and critical reviews cite immersion as both a descriptive and prescriptive term. Examining technologies and conventions drawn from a range of so-called immersive events, this project asks how these productions refract and replicate the technological and ideological constructs of the digital age. Traversing disciplines such as posthumanism, contemporary art, and gaming studies, immersion represents an extension of a cultural landscape obsessed with simulated realities and self-surveillance. As an aesthetic, immersive events rely on sensual experiences, narrative agency, and media installations to convey the presence and atmosphere of otherworldly spaces. By turns haunting, visceral, and seductive spheres of interaction, these theatres also engage in a neoliberal project: one that pretends to greater freedoms than traditional theater while delimiting freedom and concealing the boundaries of particular events and experiences. Moving between various components of performance in each chapter (text, space, object), the dissertation illuminates the relationships between multimedia installations, intertextuality, and object/participant interactions that make up these environments.
Keywords/Search Tags:Immersive, Events, Experiences
PDF Full Text Request
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