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The Initial Study Of PC Game Player's Aggression In Different Play Mode And Rules

Posted on:2006-10-07Degree:MasterType:Thesis
Country:ChinaCandidate:Y L ZhaoFull Text:PDF
GTID:2121360155956027Subject:Basic Psychology
Abstract/Summary:PDF Full Text Request
Industry of PC game is one of sunrise industry today. It is developing in high speed that has reached unheard - of levels, but result in some blight to player. The violent function which be taken on PC game maybe enhance player's aggression, as a recognized conclusion, it was validated by many research. It's a considerable issue that how to restrict negative effect of violent function in PC game. The study observed aggression of players which was playing violent PC game in several rules of game, results of the study could be the base of measure to increase negative effect of such PC games in theory.The study include two experimentations. In experimentation â… , two functions which include game time and counterworker was tested with a 2*2 factor completely random design, and measured theirs aggressive attitudes and behaviors. In experimentation â…¡, function of victory or defeat in game was tested with more strict condition of experiment, sort of winner from all player , and measured different players aggressive attitudes and behaviors. With this experimental condition, the conclusions are:1) Different of Play time or style of counterworker would influence player's aggression while playing violent PC game. Playing with long time or human counterworker made players more aggressived, and playing with human counterworker improved player's aggression in short time.2) Lopsided rule of PC game could made different aggression of players. Players who was defeated by victor would be more aggression.
Keywords/Search Tags:PC game, aggression, time, counterworker, victory or defeat
PDF Full Text Request
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