Font Size: a A A

Reference And Integration

Posted on:2009-06-17Degree:MasterType:Thesis
Country:ChinaCandidate:Z H ZhaoFull Text:PDF
GTID:2155360272478325Subject:Animation modeling
Abstract/Summary:PDF Full Text Request
After the 1990s, along with the economical development, television's popularization, China entered the television time rapidly.The foreign television animated cartoon enters China's each kind of television channel massively. The time enters into the 21st century, some people said that now already entered"ACG"the time. So-called"ACG", is Animation, Comics, the Games abbreviation, his Trinity, what pieces together is one brand-new time sand table. However, the Chinese native place's animation industry actually appears the vitality with does not lack the ability to do what one would like, can only look helplessly the excellent animation market is seized by the foreign manufacture.At present our country's animation industrial development has not formed the benign revolution the industrial chain, the production, broadcast that the derivative product development comes apart seriously.This research must base on the fact, the thorough investigation and study, reflect all quarters opinion, to promote our country animation industry chain's optimization to provide the related suggestion. The animation industry research is an overlapping discipline research, involves to the economy, the culture, the dissemination, the management, the technology and so on. Through to its research, may promote to aspect and so on our country economy, culture, dissemination depth research.Looking from the worldwide scale overall, the European and American animation industry start, the technology advancement is early quick, strength, the industrial chain is complete, the commercial operation pattern is mature. Compares with the Japan and Korea, at present the European and American animation industry's main superiority concentrates at the animation movie, on the populace animation vivid subject entertainment industry and the derivative product.In the cartoon publication, the animation soap opera and the animation game domain, the Japan and Korea are more developed. Because Europe is affected in a big way the US, Korea is affected in a big way Japan, and the latter animation industry compares the former to have the obvious superiority, therefore this article take US and Japan as example discussion overseas animation industry development approach and rule, and analyzes the subject matter which and the solution countermeasure in our country animation industry development process exists, as well as studies from others' successful experience uses for reference, explores the Chinese animation road of the revival.
Keywords/Search Tags:US-Japan animation, ACG, Animation industry chain, Expense group
PDF Full Text Request
Related items