The development of computer technology is getting industrial production into the digital age, especially in 3D graphics. The technology has already made progress in architecture, industrial design, animation and other art and design a revolutionary change occurred in the field. 3D graphics of industry has fast, convenient, informational, digital production methods. And that has been a major impact on the traditional manual method for creation and production of the sculpture area. More and more sculptors and technicians began to use Reverse Engineering in the sculpture area to aid creativity and production, although this technology are not yet perfect. Some large-scale sculptures began to appear in the city which has used this technology. The attempt to sculpture design, especially to large-scale sculpture, split open a new road.This essay will combine theoretical analysis and case studies of what author has learned, see, think, to organize the actual situation of the Reverse Engineering in the sculpture area. And summary of the practice of Reverse Engineering application method. Pointing out the contradiction between necessity and difficulty , also the future development.This article is divided into five chapters, the first chapter introduces the description of what is Reverse Engineering.The second chapter focuses on how the concept of Reverse Engineering to the field of sculpture to be used, explain its advantages of the concept and application of the inevitable trend.The third chapter discusses the current combination of theory and practice of Reverse Engineering techniques applied in the field of sculpture methods. The fourth chapter researches the main computer of Reverse Engineering technology to enlarge the relationship with large-scale sculptures, and application of computer design and construction of Reverse Engineering of large urban sculpture practice case studies.The fifth chapter will apply the concept of reverse engineering computer software applications development platform which leads to the idea of computer applications in the field of sculpture. |