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Analysis And Coping Strategies Of Video Game Addiction

Posted on:2013-11-07Degree:MasterType:Thesis
Country:ChinaCandidate:Y L WangFull Text:PDF
GTID:2235330374963999Subject:Literature and art
Abstract/Summary:PDF Full Text Request
From the invention of video games, but now more than half a century. With the development of science and technology, video games, with its high immersive, interactive swept the globe. However, the electronic game addiction "phenomenon has been accompanied by social concerns.The paper first lists three typical video game addicted example, goes on to list several of the phenomena of the moment of "addicted" subjects, and innovation from an aesthetic point of view to analyze this phenomenon. Analysis process is to borrow the game of Kant and Schiller said, to prove that games and aesthetic, like the pursuit of freedom; and then from this direction, combined with the flow theory, freedom of choice of the game, the game is the desire to tell, the game lyric desire, as well as players in the game "immortal" and other aspects; in order to prove that the player is addicted is because you want to peak experience-that is, self-realization has been the pursuit of free game.Through the aesthetic analysis of the phenomenon of video game addicted, to further analyze the consequences of obsessed with the phenomenon, the three examples, namely, regression analysis of the current existing game management system, and thus, from an aesthetic point of view, and aesthetic factors in the process of "addicted" corresponding countermeasures.So, not only to solve a new theoretical basis of the phenomenon of "Obsession", but also broaden the aesthetic disciplines.
Keywords/Search Tags:video games, video game addicted, theory of play, freedom
PDF Full Text Request
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