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The Interaction Extension And Creativity Application Of Traditional Games In Children Toy Design

Posted on:2014-07-27Degree:MasterType:Thesis
Country:ChinaCandidate:X X CaoFull Text:PDF
GTID:2251330395489194Subject:Art of Design
Abstract/Summary:PDF Full Text Request
Children grow up with games. The teaching value of the games has been demonstrated with a wealth of practice and research. For children, especially infant, games not only provide them with joy, but also make their bodies and mind develop concordantly. Over the last two or three decades, with the rapid development of science and society, childish games all over China have changed a lot. Some traditional games ebbed along with development, particularly in cities and towns. Many children may have been far away from traditional games. They are filled up with computer games, videos and apps. Being alone and buried in computer games bring them a lot of problems like fat, autism, myopia and so on, which seriously affect their physical and mental health. Traditional games were created by laboring people. They are often quite entertaining, and easy to learn and play as well. What more important is that they can often revolved in several senses, encourage children to communicate and have some sports at the same time. That’s why traditional games affect people of different generations. This paper emphasizes on the interaction experience of traditional games, trying to extend the interaction ways into modern toys design. It analyzes the daily behavior of children from their physical and mental needs when growing up, integrating with the interaction guidance of traditional games, which will lead to batter toy design. This method can also heritage the traditional cultural at the same time.Under this theory, the writer and the team do research on the traditional game "CAT and MOUSE", and design an interaction toy named "I CATCH U". It can guide children users to have systemic interaction, and encourage them to play with friends, which makes it a new interaction toy for children.
Keywords/Search Tags:traditional game, sense experience, interaction design, humaninteraction design, children
PDF Full Text Request
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