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Research On Online Games Plug-in Infringement

Posted on:2014-10-18Degree:MasterType:Thesis
Country:ChinaCandidate:Y ZhaoFull Text:PDF
GTID:2256330401990435Subject:Civil and Commercial Law
Abstract/Summary:PDF Full Text Request
In our country, online games develop rapidly in recent years. Now online games become an important part of Chinese software market. At the same time, the plug-in programs for the online games become more and more popular. Because of the infringement’s characteristics are low-cost and big-profit, plug-in programs of the online games harm to the enthusiasm of the online games’vendors、authors and players. The government enacts some provisions and laws for the plug-in, but the effect is so little. With the development of software technology, plug-in technology is growing strongly and becomes varied, the legislation about the plug-in infringement of our country is still blank, this reason is leading to regulate the plug-in infringement with the copyright law frame is seriously difficultly.This article is divided into five parts:The first part is introduction, mainly introduces the harm of in-plug program and the target of the topic. The second part discusses the general concept of in-plug program, including the plug-in production and the plug-in definition, the type and the principle of plug-in program. The third part discusses the methods of the plug-in infringement’s judgment. The author also analyses the principle of imputation and infringement component of the plug-in infringement. The fourth part analyzes the current relevant laws in China and other countries, which points out the flaws and the shortages in legislation on restricting of plug-in program. Finally, the author gives out some suggestions on restriction of plug-in according to the situation of current cyber game industry and provides a new theoretical perspective for future judgments of the plug-in infringement.
Keywords/Search Tags:Online game, Plug-in, Copyright
PDF Full Text Request
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