In our country, online games develop rapidly in recent years. Now online games become an important part of Chinese software market. At the same time, the plug-in programs for the online games become more and more popular. Because of the infringement’s characteristics are low-cost and big-profit, plug-in programs of the online games harm to the enthusiasm of the online games’vendors、authors and players. The government enacts some provisions and laws for the plug-in, but the effect is so little. With the development of software technology, plug-in technology is growing strongly and becomes varied, the legislation about the plug-in infringement of our country is still blank, this reason is leading to regulate the plug-in infringement with the copyright law frame is seriously difficultly.This article is divided into five parts:The first part is introduction, mainly introduces the harm of in-plug program and the target of the topic. The second part discusses the general concept of in-plug program, including the plug-in production and the plug-in definition, the type and the principle of plug-in program. The third part discusses the methods of the plug-in infringement’s judgment. The author also analyses the principle of imputation and infringement component of the plug-in infringement. The fourth part analyzes the current relevant laws in China and other countries, which points out the flaws and the shortages in legislation on restricting of plug-in program. Finally, the author gives out some suggestions on restriction of plug-in according to the situation of current cyber game industry and provides a new theoretical perspective for future judgments of the plug-in infringement. |