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Reseach On The UAV Route Simulation System Based On Direct X

Posted on:2015-07-01Degree:MasterType:Thesis
Country:ChinaCandidate:H G FengFull Text:PDF
GTID:2272330473950965Subject:Electronic and communication engineering
Abstract/Summary:PDF Full Text Request
Unmanned aerial vehicle (UAV) is a research focus of today’s world. Due to the high cost, high-risk characteristics unmanned aerial vehicle (UAV), the traditional vehicle test emulation mode is no longer applicable, so the route specifically for three-dimensional simulation of UAV technology reflects the great importance, is gaining increasing attention of researchers.Unmanned aerial vehicle (UAV) route simulation system based on computer 3 d graphics technology, can be real-time visual simulation in three-dimensional space unmanned aerial vehicle (UAV) flight route, effectively for the design of the UAV, finalize the design, test, provide simulation support task.UAV route simulation system designed in this paper is an advanced DirectX graphics interface for the development of three-dimensional basis for software development through C# programming, to achieve three-dimensional route simulation. The UAV route simulation system designed to Ev-Globe is a geographic information data platform, in three-dimensional space to simulate the real sky, terrain and other environments, and to achieve a real-time display of the real landmarks.In function compared to existing systems with the industry a major breakthrough.This paper first introduces the theoretical basis of unmanned aerial vehicle (UAV) route simulation, GPU programming, design patterns, route planning and its algorithm. Then led to the design of overall architecture design, the software requirements of this system are analyzed, to build the overall framework of the system, and focuses on the key technology involved in the development of system is analyzed.This paper introduces in detail in several sub-modules of the detailed design of the UAV route simulation system, the system is divided into three levels, and thus the detailed design of each detail layered sub-modules, including three-dimensional graphics math, collision detection, object management, UAV route planning, three-dimensional scene management, rendering, human-computer interaction and other modules.In this paper, the final test and verification section, first elaborated the overall scheme of the test, and stratification for each module function was tested. Through the analysis of test results, and finally confirmed the success of the unmanned aerial vehicle (UAV) route simulation system is designed in this article reached the requirements of the project’s plan, and a stable and efficiently to achieve the goal the software requirement analysis in this article. To sum up, this thesis got a satisfactorily completed tasks. In this paper the application of the project, the system reflects the engineering significance of higher, the precision, efficiency and stability of the system meet the project requirement.
Keywords/Search Tags:UAV, Computer Graphics, Route Planning, Design Patterns, Human-computer Interaction
PDF Full Text Request
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