| This paper studies the human behavior and psychological needs in Makerspace through the use of behavioral science, guiding the interior design of Makerspace through the analysis of user behavior and psychological needs in space. Through social research combined with social background namely the younger generation will become the main force of social development, the survey also found that most users of domestic Makerspace is young entrepreneurs, especially ’post-90s’ college students who are either at school or just have graduated. So this research study the users of Makerspace who are "post-90" college entrepreneurs.The main contents of this paper are as follows:The first chapter describes the research background, purpose and significance of the study, then analyzes the research condition of Makerspace both domestic and overseas as well as the study method of topic applications. This part mainly analyzes the present status of interior design of Makerspace and its existing problems, and provides some suggestions for improvement.The second chapter is deep studies of the theory of behavioral sciences, including the concept of behavioral science, its significance and the theoretical content of using it.The third chapter is an overview of the relevant public a space, which includes the concept of creating public space, the emergence and development of public a space, create public spaces and all the features of the main creators of space use of the crowd, the "90" students start crowd. And analysis of the "90" college students venture population characteristics and create public space in demand.The fourth chapter is the application of behavioral science theories in the interior design of Makerspace and its principles and methods of the design of Makerspace, including the coexistence of differences, autonomy, guiding principles of spatial interaction, and spatial overlay design method. I also use the theory of behavioral science to study the general pattern of behaviors, forms, and main characteristics of "post-90" college entrepreneurs, as well as the physical, psychological and social factors that might influence "post-90" college students. I also found that Makerspace should have a functional area and functional flow lines.The fifth chapter is the practical part of the graduation design. Mainly through the study of the behavioral sciences, I apply the behavioral science theory into practice in graduate design, testing the feasibility of behavioral science in Makerspace.The innovation of this article is to analyze the users’ needs in Makerspace from the perspective of behavioral science, especially the behavioral and psychological needs of "post-90" students. I proposed overlay function space and the interactive demand in Makerspace, providing methods and ideas for the design of Makerspace of our country. |