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The Effects Of Different Violent Games On Undergraduate’s Aggressive

Posted on:2016-05-27Degree:MasterType:Thesis
Country:ChinaCandidate:Z WuFull Text:PDF
GTID:2295330461995589Subject:Applied psychology
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Video Game is a main instrument for young people when it comes to entertainment. However, many of them involves aggression and they are quite popular among these young people, this has triggered great interest of psychologists. Based on GAM, violating game increases player’s action and cognition of aggression, emotion of hatred, and physiological arousal level, which leads to player’s anti-social behaviors. Over these recent years study on video game’s influence on aggression has specified in order to which contributes the most during a video game. However, they have negelected a very important part, media of violating video game- violating competition / violating cooperation / violating single. This study is based on the foundamental theory of GMA, uitilizing the methods of aggression behaviors and cognition of aggression which are generally used in this study field to explore how different methods of violating video game influence students’ aggressive behaviors in order to understand the connection between violating video games method and aggressive behaviors.In this study, we used lexical decision task and competitive reaction time task, through two experiments to investigate the effect of different game modes to play violent video affect the player aggressive cognition and aggressive behavior. The main conclusions are as follows:(1)Both the way of violent competitive video game and single mode of violent video game can lead to significantly increase aggressive cognition and behavior of college student,and compared with single mode of violent video game,the motion of competitive has more aggressive cognition and behavior of college sthdents.(2)The way of violent cooperation video game has no significant influence on aggressive cognition and behavior of college students.(3)The different ways of violent video game are found to be consistent with aggressive cognition and behavior.Not that the violent video game will result in an increase of aggressivity in players.This study has a certain guiding significance on the game development.We should develop more cooperation violent video game to reduce the negative impact in the future.
Keywords/Search Tags:violent video game, the way of games, aggressive cognition, aggressive behavior, undergraduate
PDF Full Text Request
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