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Study On The Digital Comic Of We Media Time

Posted on:2016-12-05Degree:MasterType:Thesis
Country:ChinaCandidate:Q XuFull Text:PDF
GTID:2295330482451231Subject:Fine Arts
Abstract/Summary:PDF Full Text Request
Currently, we are in an era of rapid development of information technology, the Internet and the popularity of mobile terminals allow the exchange of information more convenient, WeChat public platform, Baidu hundred, Weibo platforms have sprung up, took us into the era of We-Media. Traditional paper-based comics have been unable to meet the demand for convenience, timeliness and interaction, and since media platform provides a broader platform for the development of digital comics.Under the era of We-Media from every one of us in the manufacture of the image, read an image, and the image of thinking we used to record bit by bit, and they become a part of our lives. Since We-Media time, not only the linear reading comics have brought multi-sensory interactive reading, the bottom-media era, "everyone is a cartoonist," it is no longer a utopian slogan. We-Media is no longer just for the comic imitation, but its inheritance and subversion. It is not born with the advantages of traditional comics, and in the background from the media this advantage is more obvious.This paper analyzes the system emerging from the media product, focusing on the We-Media time in the context of digital comics and how they combine with each other to promote, to discuss how to understand the digital media era cartoons from this new comic expression, defined from the media digital comic role in Internet development, and led to play today and it’s the essence of what the final realization of pluralism and common prosperity. To promote the development of Chinese animation industry.
Keywords/Search Tags:We Media, Digital comic, Platform, Internet
PDF Full Text Request
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