| In this day and age of media is mixing, Machinima blends interactivity and procedural of game with entertainment and narratives of animation, it provides a new method of real-time animation creation. Traditional pre-rendered animation takes up a lot of game space, the quality and detail has differences with the frames of the real-time rendering game animation, these differences have reduced the immersive and participation of the player. The real-time rendering procedural animation can make up for the inadequacy of non-interaction animation clips, making the plot of game more complete, Simplifying the complexity of the game, enriching the interactivity of the game animation, enhancing the user’s immersion in the game experience, saving the time of development and improving the efficiency of production.This article aims at enriching the interactivity and improving the efficiency of animation by using real-time engine, taking advantages of the Machinima in real-time and interactive, setting up more efficient exploration in the form of procedural animation. The research on animation creation about this article is using real-time rendering engine, meeting the actual requirement, combining real-time rendering techniques, virtual reality techniques and animation audio-visual art, developing the real-time rendering animation clips in the game.To explore the functionality of the animation and optimize the process of three-dimensional animation by using real-time rendering engine is the main innovations of this article, which will provide important reference for the field of game and virtual simulation. |