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The Classroom Board Game Design And Application Research

Posted on:2015-07-12Degree:MasterType:Thesis
Country:ChinaCandidate:N JiaFull Text:PDF
GTID:2297330431490629Subject:Education Technology
Abstract/Summary:PDF Full Text Request
With the development of Internet technology,the acceleration of the global process,people began toenter an era of information explosion,how to go from the vast knowledge of the ocean, selected for theirabsorption of knowledge, is an important. So the education of people demand, also gradually from theknowledge acquisition, steering for the cultivation of ability, especially the cultivation of learning ability.People get information way also changed obviously, begin to pay more attention to interpersonalcommunication, collaborative learning. It is clear that the traditional teaching methods can not adapt to thedevelopment of times, so the innovation education teaching form as requirement and trend of The Times.Close to this year, the game into a saviour, to many industry innovation in the field of education, educationplay in teaching and learning activities also demonstrated its unique value, but in education and classroomteaching in depth fusion, there is still a dilemma.This article is aimed at the application of classroom education in the game launched a series of studies.First game of education research at home and abroad in recent five years, the comb, through the analysisconcluded that: the study of education games can improve the effect of learning is always the focus ofresearch on the influence factors of education game into social and cultural level, the evaluation research ofeducation game began to try to introduce methods of cognitive science, and education game application inclassroom teaching research in education has caused more and more attention from all walks of life.In addition this paper selected the previous researchers to the seven classic definition of the game, hascarried on the analysis and elaboration. Compared with the present general three education game definedmethods, put forward the definition of education games within the scope of this article, namely thecombination of education and game. Analyzes the application advantages of classroom teaching of boardgame: face to face communication to create understanding, cooperation tasks to induce positive emotion,loose rules to strengthen teachers’ guidance intervention.Based on the above research on education game, based on maslow’s demand theory, the game flowtheory, the intrinsic motivation theory, cooperative learning theory, based on the theory of reference boardgame design pattern, together with the present situation of experimental teaching environment and teachers of the school, the three subjects for primary school mathematics, Chinese, science, design respectively thethree different classroom education desktop games.And according to the design and development made a fool of astonishing language classroom desktopeducation game, twenty four mathematics classroom desktop education, science education classroomdesktop games,"laser" against the three game of material package. Some county in yunnan province by thecenter primary school, as an experimental school. In experimental school60of the elementary school highergrades students, selected from the12primary school teachers, as the experimental object, launched a desktopclass education experimental study of the game. From the education game maneuverability, fun, educational,three latitude the detection results of the experiment process is analyzed. The results show that in theclassroom, the form of a board game, both students and teachers, are easier to accept. Among them,mathematics classroom education desktop games did relatively well in the above three latitude, the languagediscipline of classroom education desktop game requires more, under the guidance of teachers sciencedesktop latitude classroom education is the educational game need to be strengthened.This study, through to the desktop class education game design and experimental research, the educationof the classroom teaching media role from a pure game tools into a new type of teaching activities and gamesteaching form, for the education game better integrated into the classroom, innovation education teachingprovides a new research perspective and in the future education the empirical and application research of thegame, has higher reference value.
Keywords/Search Tags:board game, classroom, education game
PDF Full Text Request
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