Font Size: a A A

Design And Implementation Of Trading System For Virtual Items In Network Games

Posted on:2016-10-12Degree:MasterType:Thesis
Country:ChinaCandidate:Y F LiFull Text:PDF
GTID:2308330482956409Subject:Software engineering
Abstract/Summary:PDF Full Text Request
With the rapid development of the computer network applications,this has made the development of network game become more flexible,the contents become more fruitful,the number of gaming people from home and abroad increase rapidly,the transactions demand of virtual items in games enhance greatly.The word RMT is following and becoming popular slowly. RMT(Real-Money Trading)-real-money trading,that is the dealing behavior from real-money to virtual items or the exchange behavior from virtual items to real-money.The thesis has introduced the process of RMT system design and realization. This has realized a trading platform to use the real-money to trade the virtual items in network games.In this page,we introduce the appear of newwork games、develop process and the appear of RMT、current study situation.explained the study of background and significance. Mainly includes B/S system architecture(Namely the browser and server structure, and illustrates the architecture on the operation cost and maintenance to upgrade the advantages and shortages of the load on the server.)、JSP technology、three linkage technology,AJAX technology、query optimization technology. We used the JSP+Servlet+Java Bean development technique, made the Tomcat6.0 the servers, made the My SQL4.0 the database management servers; try the best to improve the performance and security of the software in the design.Demand analysis is the basis of system’s design and implementation.This paper combines with the RMT system and makes a detailed analysis on the basic need. At first, it has been carried on the very system of the initial investigation and research, preliminary mastered the basic function of RMT system, on this basis, has carried on the elaboration and the overall structure of system function design. It includes detailed analysis of software users, Proscenium consumer, query requirements, statistical operation requirements, system management operation requirements.In this paper,the overall design of the software program is first proposed including Principle、design ideas and the composition of functional modules etc.And then the detailed design on some of the software function modules is carried out including user register and login module, buy/sell the game currency、buy/sell the equipment、the release of the game information 、 the inquiry of the game currency equipment 、 instant message and the administrator’s back-stage management.In the user registration module, the system sets the members integral function and delay audit function; In game currency and virtual game goods business module, set the inventory can be modified by the buyer and the administrator, the amount can be qualified buyers can purchase quantity; In game information and items in the query, the three-level linkage query design, makes the query more convenient; In the user login module, to design the user authentication and access function, ensure the security of the system.In data base design, the design and optimization that choice and the relevance data base express have carried out detailed description on data base management system. All-round having introduced that software testing some methods, main secondary safety testing and pressure test the function and function being in progress to the product according to testing the scheme and technological process in two aspects finally tests.
Keywords/Search Tags:Network game, Virtual items, RMT, Trading
PDF Full Text Request
Related items