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The Excitation And Application Of The Users’ Subconscious In The Interaction Design Of Children Education Games Apps

Posted on:2017-01-07Degree:MasterType:Thesis
Country:ChinaCandidate:X L WangFull Text:PDF
GTID:2308330488482592Subject:Design
Abstract/Summary:PDF Full Text Request
Freud believes that “If a course can run within a certain time and we could not find it at the same time, then we call this course the subconscious”[2].The subconscious is “a state of mind that has already occurred in our minds but failed to reach the threshold of consciousness”. Because of the limitation of the psychosomatic development, children are more deeply affected by the subconscious than adults. Most of the children’s behavior is under the control of the subconscious because of the subconscious tendency of children’s spirit. Foreign experts and scholars have already studied on the phenomena about the subconscious controls children’s behavior, in our country, the subconscious education has gradually turned into a percentage of early childhood education. The subconscious contains endless treasures, learning with the help of subconscious in childhood can lay a good foundation for the future life and growth for children.With the rise of intelligent mobile devices, the Apps( Applications) of education games for children have already developed into a huge emerging industry. The Apps are good helpers which can help children learn cultural knowledge and life knowledge in fragmentation time. Universities, educational establishents and companies in developed countries have already put the research on the Apps of children’s education games into the key projects.Mobile Apps in children’s education games in China have also been widely concerned and developed, although the number is huge, the trend of product homogeneity is serious, some phenomena have appeared, such as monotonous mode, lack of creativity, lack of interest,feeble performance on learning effect and quality, these Apps have almost didn’t tap the deeply needs of children and parents and they have usually lacked the theoretical foundation and the design guidelines.For children, game is a kind of nature, “learning when playing” is the most ideal learning state. Children in this time have very many chances to access to different kinds of mobile devices, and there are a lot of kids who are very keen on the Apps of children’s education games in mobile phones and tablet computers, comparing with the children, parents hope the Apps should be knowledgeable and interesting so children can learn something in the Apps as well as have fun. This topic combines the subconscious theory with the interaction design in the Apps of children’s education games, the core of this subject is the course of subconscious absorption information and how do the subconscious transform into the consciousness under the stimulating external factors, through summarizing the factors which can influence the excitation of the children’s subconscious, then proposing the design strategies during the interaction design of children’s education games through stimulating the user’s subconscious to achieve a good learning result. Through yielding the subconscious tendency of children’s spirit and guiding the irrational thinking and action in the process of sensation world by children, the author hope to improve the teaching achievement under the education ideas about the game-teaching. During the course of the study, the author is engaged in finding the new principles and design methods which can prove the users’ experience in the Apps of children’s education games and providing buffer opportunities and infinite possibility rely on the power of design when children grow from self subjective to self reason.
Keywords/Search Tags:Subconscious, Children Education Games Apps, Subconscious Excitation, Interaction Design
PDF Full Text Request
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