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Research On Self-identity Of Online Game Players

Posted on:2019-07-30Degree:MasterType:Thesis
Country:ChinaCandidate:L C WenFull Text:PDF
GTID:2405330566973193Subject:Journalism
Abstract/Summary:PDF Full Text Request
The development of modernization,make people's life level and material level has been greatly enriched and promoted,material needs are met,people began to pursue spiritual wealth,especially network game players to this group,more is through the network game to meet their spiritual needs.In online games,players can temporarily get rid of the pressure from life,work,study,through the interaction with games and other players,and release the self,to meet the psychological needs of the self,and construct the ideal self,to achieve self-identity,network game has gradually become the important way players achieve self-identity.Therefore,based on the psychological and interactive perspectives,this paper develops an issue about how players' psychological needs and interactions affect their self-identity.In this paper,and the social public opinion blind criticism online games and players behavior point of view is different,from the online game players themselves,in-depth interviews with the player to get first-hand research materials,in order to let more people to a true understanding of online game players.Part paper first chapter introduces the research problem of the selected topic background,research significance and the thesis involves the related concepts,as well as around the interactive,emotional and psychological mechanism in the network game,the identity of the study on the four aspects of Chinese and foreign literature review,and illustrates the research method and research object;From players in the second chapter,the interaction behavior and self-identity in network game perspective,analyzes the human-computer interaction,the interaction between players and the players,and the interaction of the player how to conduct self construction,self reflection,complete identity has carried on the analysis;The third chapter,in view of the social environment influence on players self-identity,the performance of the players to produce identity crisis,analyzes the causes of identity crisis,and as a disseminator of game developers,operators,and the media industry put forward theSuggestions for improvement,in addition,players how to better explore and reflect on themselves and how to eliminate identity crisis,to better achieve self-identity has carried on the analysis.
Keywords/Search Tags:online game, player, self-identity, interaction, psychology
PDF Full Text Request
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