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The Research Of Human-computer Interaction Optimization Based On Kinect And Its Application Of The English Words Learning

Posted on:2018-04-25Degree:MasterType:Thesis
Country:ChinaCandidate:X M ChenFull Text:PDF
GTID:2405330575479000Subject:Education Technology
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With the rapid development of science and technology,computer information technology has been integrated into the every aspect of people's life,human and computer interaction have been under the spotlight.In the past few decades,the way of human-computer interactive has been great changed,the traditional way of human-computer interaction has been unable to meet the contemporary popular demand,as put forward the concept of multimodal human-computer interaction,more and more scholars began to study how to use more natural way to communicate with computer.Gesture-based technology that represented by Kinect2.0 is one of the typical representative of multimodal human-computer interaction.Gesture-based is a technology that finish interaction with computer by body language,body language with its unique advantage can be accepted by almost all of the groups,it is one of the most natural way of interaction.In recent years,Gesture-based technology is being widely applied to various fields,education as a hot research field both at home and abroad also been attract by Gesture-based technology?Therefore,how to use the Gesture-based technology allow more learners to experience a more natural human-computer interaction,to improve the accuracy of the Gestures identification and experiences to achieve the purpose of optimized recognition effect and how to combine with education and learning knowledge,and how to improve the learning effect would be the research emphasis in this paper.The design,development and implementation of the Kinect2.0 Gesture-based interaction system are starting point of this paper,and it focus on how to use the data stream of Kinect transferred to get the information of human body,thus to develop a body-recognition system,and proposed optimization method of the system according to the shortages that experimental tests showed,and improve the tester interaction experiences.At the same time,the system would combined with the English words computer game as a Gesture-based computer game,and applied to the practice,analysis of children's learning effects after using,prove the promotion of-Gesture-based interaction for learning.
Keywords/Search Tags:Human-computer interactive, Gesture-based technology, body-recognition, Kinect, Gesture-based game
PDF Full Text Request
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