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Interaction Animation Design Base On Qin Opera

Posted on:2020-05-23Degree:MasterType:Thesis
Country:ChinaCandidate:J D MuFull Text:PDF
GTID:2415330578456118Subject:Art
Abstract/Summary:
Qin opera is an important part of Chinese classical drama culture,it has a long history of development and rich cultural connotation.Many of the classic plays have profound animation development value.Today,when domestic animation plagiarism is serious,drama adaptation animation undoubtedly opens a treasure house of animation theme creation.Based on the analysis of the historical development of Qin opera and the current situation of domestic animation,this paper finds out the problems faced by the development of Qin opera and domestic animation,and attempts to combine the story of Qin opera with animation to complete the animation creation practice based on Qin opera,and finally draws inspiration from the creation of interactive animation on the theme of this Qin opera.This creation is based on the adaptation and re-creation of the animation script of "West Lake Hatred’ in Qin opera,and combines the unity game engine and motion capture equipment on the basis of traditional animation production methods to try the beneficial combination of new technology and animation production.While introducing the traditional opera culture of Qin opera,it also introduces the combination of maya,unity and other software and plug-ins,and expounds the advantages of unity in three-dimensional animation and the process and logical thinking of unity in making interactive games.Before the creation of interactive animation,firstly,the method of acquiring bone tracking data by dynamic capture equipment is studied,and then the design principle and architecture of interactive animation are analyzed.The character gesture recognition and interaction in unity are realized through interactive experiments.Secondly,maya and unity conduct mutual guidance between models and animations,so as to achieve rapid rendering using unity game engine and improve the efficiency of 3D animation and interactive animation production.In the content creation of interactive animation of”West Lake Hatred",it is mainly divided into script creation,character and scene design,model making,shot design,UV mapping,model binding,animation key frame making and other parts.Among them,the animation script is mainly adapted through narrative techniques of narration,which promotes the development of the plot through the unfortunate encounter of the protagonist,effectively combines the animation characters,scene layout and main body tone,and finally completes the animation content production through synthetic rendering and dubbing editing.In addition,in addition to the animation short film,we also made a small interactive game,that is,we made an interactive and operable animation game in unity.At the same time,in order to achieve the purpose of enriching the plot,we inserted this interactive game into the animation.As a combination of animation and game,it is also the main innovation in the interactive animation production.Through this interactive animation creation practice,we can find that in the process of traditional drama animation adaptation,we should not only pay attention to the selection and adaptation of materials,but also pay attention to the double innovation of content and technology.Combining with the cultural needs of the public under the new era background,we should create artistic and interesting works,so as to promote the development of domestic animation.From the perspective of traditional culture,with the animation adapted from drama theme gradually entering the public,s vision,it will inevitably accelerate the spread of traditional cultural connotation,promote the development of Chinese folk art culture,and finally realize cultural confidence in traditional culture.
Keywords/Search Tags:3d Animation, Traditional Culture, Interactive Animation, Qin Opera
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