As the 5G era comes,information presentation and dissemination have more possibilities,interactive animation has new opportunities and new challenges under the blessing of this technology.At present,interactive animation has a wide range of fields involved,high user acceptance,innovative and so on.So all fields are competing to integrate interactive animation into their own field.Interactive animation has also been mentioned in Li Sida’s "Introduction to Digital Media Art ",but it is only included in a small branch of digital media art,the understanding of interactive animation is still very vague.For example:What is interactive animation?What are the elements of interactive animation creation?so that users have a better sense of experience and so on.There is not a clear understanding of the basic knowledge of interactive animation creation,and the current social competition for interactive animation production,will often evolve into the product of blind worship technology.Therefore,the comprehensive understanding of the creative elements of interactive animation becomes the only way to create interactive animation works.This paper will discuss the similarities and differences between the creative elements of interactive animation and the creative elements of traditional animation from the perspective of user experience.Hope to explore a new idea of interactive animation creation through this angle.On the basis of the interaction theory at home and abroad,this paper will search for the internal rules and characteristics of interactive animation by deconstructing the elements of traditional animation,analyzing and exploring the relationship between each element and interaction.The opening chapter of this article starts from the background of the research,through the analysis of interactive animation in the field of media,discusses the reasons for its existence and the future development direction.The second chapter discusses in detail the concept of interactive animation and what is the user experience of interactive animation Chapter 3 is based on Chapter 2 and combines the elements of interactive animation creation to further explain the current instances of interactive animation.Based on some existing interactive processes,based on the actual situation,understand existing interactive animation work.The interactive flow design,combined with some operable interaction technologies,discusses how to better create interactive animation.The fourth chapter is to hope to reversely verify whether the author’s research has practical significance through his authentic creation. |