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Research On Copyright Protection Of Electronic Games

Posted on:2019-05-13Degree:MasterType:Thesis
Country:ChinaCandidate:X T WuFull Text:PDF
GTID:2416330542499995Subject:Law
Abstract/Summary:PDF Full Text Request
In recent years,the electronic game industry has developed into a new type of growth in the cultural and creative industries.The huge game market and potential consumer groups have made more and more developers participate in the game industry.While the gaming industry is unprecedentedly prosperous,huge economic incentives also make infringers often defy the law.Therefore,the protection of intellectual property rights in electronic games has attracted more and more attention.There are three main points of view for domestic scholars on how to protect the intellectual property rights of electronic games:view video games as computer software for protection;divide the module elements of the electronic game into separate categories for each element to protect it;and protecting electronic games as "works similar to the method of film-making".However,video games have unique features compared to computer software and"works similar to the method of film-making",and splitting will destroy the integrity of the video game itself.Through analysis,it can be found that video games are in full compliance with the requirements for works in the Copyright Law.Moreover,if video games are protected as works,they can take into account the infringement of the overall effect of video games and can better protect the integrity of the works.Therefore,the inclusion of video games in Article 3 of the Copyright Law is the most scientific way to protect the copyright of electronic games.This article is divided into five parts.The first part is the introduction,which introduces the concept,classification and protection of electronic games.For the classification of electronic games,in addition to the introduction of the traditional method of classification,through the perspective of copyright,the original size is used as a standard to provide a new classification method.The second part discusses the rationality and feasibility of using copyright law to protect electronic games.First of all,through comparative analysis of the respective advantages and disadvantages of copyright law and other intellectual property-related laws to protect video games,it is concluded that copyright law protects electronic games more timely,more comprehensive,and more conducive to international unification,so the use of copyright law to protect electronic games is more reasonable.Then,by enumerating the protection modes of electronic games in foreign countries,it is concluded that the use of copyright law to protect electronic games is a feasible conclusion.The third part of the article discusses the objects of copyright contained in video games and is the focus of this article.It mainly analyzes the video game as a whole and its own copyright ability.In addition,whether or not the temporary picture of the current game with a large controversy is independent of the game is protected by the copyright law.In this part,a large number of argumentation methods of "classification discussion—summarization and induction" are used extensively to discuss the different characteristics of each type of electronic and each type of temporary screen.The fourth part is the other key point of this article.It discusses the problem of infringement on the copyright of electronic games.This section first addresses the general infringement,that is,plagiarism,and introduces a three-step detection method.Afterwards,the article introduced two special types of infringements,namely private services and plug-ins,and elaborated on the determination of the rights that they violated.The fifth part is the crowning touch to the full text.Combining the current status of the development of the electronic game industry in China and the current status of copyright protection,the article proposes three suggestions for improving the protection of China's video games:perfecting the "Copyright Law" and relevant laws and regulations;making reasonable use of the infringement judgment methods of other countries;and establishing multiple protection modes for video games.
Keywords/Search Tags:Electronic games, Copyright, works, Temporary screen, Infringement identification
PDF Full Text Request
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