Font Size: a A A

On The Copyright Issues Of Related To Live Screen In Online Games

Posted on:2019-11-20Degree:MasterType:Thesis
Country:ChinaCandidate:T WenFull Text:PDF
GTID:2416330548482290Subject:Science of Law
Abstract/Summary:PDF Full Text Request
With the rapid development of network technology,especially the broadcast technology,online game players can also become game anchors while playing games.Especially in recent years,as the broadcasting technology becomes more and more simple,popular and entertaining,the game broadcast has become a very popular profession.With the development of the live broadcasting industry,there is a dispute about the legal nature of online game broadcast images.Through the trial cases in recent years,although the court considers the online game live images as a kind of film works,the possibility of the works of online game screen is denied.Based on the analysis of different perspectives,different game products and players' levels are different.and the live images of online games are different.Articles from the qualitative dispute of network game live coverage,revealed in recent years,domestic network game live,and on the basis of the derivation of network game live,copyright protection,and defined the necessity and importance of related problems,such as research.Then discusses,through that network game picture belongs to the sense of the copyright law works,at the same time from the perspective of fixed and temporary works to present the content of the game,and related rights belongs to network game live a picture division and for gamers to define roles and behavior;This paper makes a preliminary exploration on the infringement of online game broadcast,and puts forward some Suggestions on the protection and improvement of the copyright protection of online games.With the rise of modern webcast technology and platform,online game players can switch their identities and become a game anchor by using a computer.At the same time,online game broadcasting has become an emerging culture due to its popularity,simplification and entertainment.Through in-depth study of this,it can be seen that online games leave the space of conversion,which is one of the main reasons for different problems.Practice,netease company user agreement in the rationality prohibitions there is a question about this problem,the network game the host can use this to fight the netease company is unscientific,unreasonable provisions of the act,and players can be based on public interest perspective of ordinary to safeguard individual legitimate rights and interests.From implementation of copyright law in our country at present stage,although within the scope of this framework is the practice of netease company legal but not reasonable,the copyright law is difficult to explain the problem,analysis and research development of network software included in the copyright,software thought expression of relative literature works found defective,live broadcast rights shall be by the game developers and network game players the co-construction and sharing.Through the above perspective,this paper analyzes the live broadcast of online games,and hopes to provide new ideas for online game broadcasting rights and protection.
Keywords/Search Tags:Online games, Live images, Conversion application, Copyright, Copyright can be
PDF Full Text Request
Related items