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Research On The Copyright Of Online Game Live Screen

Posted on:2020-10-07Degree:MasterType:Thesis
Country:ChinaCandidate:Y TangFull Text:PDF
GTID:2416330572486447Subject:Law
Abstract/Summary:PDF Full Text Request
As a new economic development mode,the essence of online game live broadcast is the open communication and use of online game images,which mainly involves the interests of game players,game designers and game live broadcast platforms.The rise of live streaming has upended the original structure of the game industry.Among them,there are big differences between the intellectual property practice and the theoretical circle on the copyright of online game live broadcast pictures,such as whether the online game live broadcast pictures belong to works,whether the online game pictures broadcast without authorization infringe upon others' rights and what kind of rights are infringed,etc.The DOTA2 case,regarded by major media as "the first case of China's online game live broadcasting",provides a real case for the theoretical circle to explore this issue,and also highlights the difficulties and focus issues of copyright disputes in online game live broadcasting.This paper is divided into four chapters.The first chapter takes the case of "DOTA2" as the entry point to explain the focus and difficulties of the research on the copyright of live online games in China.The second chapter will analyze the copyright of online game live broadcast images,sort out the relationship between related concepts,and explore the feasibility and necessity of taking online game images,the core of online game live broadcast,as the protection of works.The third chapter demonstrates the type of works and the ownership of copyright of network game live broadcast.Combined with foreign judicial practice and relevant legislation,this paper analyzes the rationality of regarding online game live broadcast as film works instead of multimedia works,compilation works or other works for protection.In addition,the paper discusses the influence of game players on the copyright ownership and right positioning of network game live broadcast screen.The fourth chapter,based on the previous analysis,puts forward some Suggestions to improve the copyright legislation,hoping to play a helpful role in China's copyright protection.
Keywords/Search Tags:online game, Live broadcast screen, Works, The player, Right ownership
PDF Full Text Request
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