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Fans' Content Production In An Online Game Community

Posted on:2020-09-27Degree:MasterType:Thesis
Country:ChinaCandidate:S Y ZengFull Text:PDF
GTID:2427330572494499Subject:Journalism and communication
Abstract/Summary:PDF Full Text Request
With "Super Girl" and other talent shows hot screen,"fans" quickly into the public vision.They will gather together in the online community to discuss their ideas and share their creative achievements.The rapid development of Internet technology has made online games gradually become part of the daily lives of the public,especially the youth groups.Game fans have become the identity tags of more and more young people.Playing games has become a kind of network culture landscape while becoming a leisure way.But the public still has a universal myth about game fans and their fan culture.As a group of special fans,what kind of activities are they engaged in in the online community? What do these activities mean for fan individuals and fan groups? Exploring the answers to these questions is the starting point of this study.Text production is the main practice form of fans in the network community,and is also the content carrier of fans culture.The author chooses the "Overwatch" NGA player community as the research object.The community has established earlier,larger scale,and more active fans in the same type of online community.At the same time,the number of posts is large and the types are rich,which is suitable for text research."Overwatch" is a very representative work of online games in recent years,and it is also the favorite online game for the author,so it is quite convenient to carry out this research.This paper focuses on research issues mainly from two aspects,one is the type of fan text,and the other is the significance of fans for text production.In the introduction part,it mainly expounds the origin and significance of the topic selection,and summarizes the research status and theoretical support at home and abroad in the field of fan culture research,and explains the research ideas and research methods.The second chapter introduces the "Overwatch" and the NGA player community in an overview.It combines the community's fan portraits and media usage motives to outline the general situation and reasons for the fan formation,and finds that fan production plays a role in the formation of community boundaries.The third chapter observes and classifies the types of fan texts.The text presents three types: information type,emotion type and creation type.Each type of post has different types of subdivisions.The author combines text examples for each type.Types are analyzed and explained.The fourth chapter considers the meaning of fan text production.From the three aspects of self-presentation,emotional interaction and capital accumulation of fan individuals and groups,the author analyzes the construction of personal performance,identity and group identity through the production of fans.The final conclusion part summarizes the research results of this paper,and puts forward the shortcomings and prospects of this paper.
Keywords/Search Tags:Online community, Game fans, Text production
PDF Full Text Request
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