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The Application Of Light Electronic Games In The Physics Bridging Teaching Of Junior Middle School

Posted on:2021-02-17Degree:MasterType:Thesis
Country:ChinaCandidate:X ZhangFull Text:PDF
GTID:2427330623473484Subject:Subject teaching
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With the rapid development of electronic information technology,the growing spiritual and cultural life demands of people make the development of electronic games grow stronger year by year.Simply preventing youngsters from accessing electronic games may be self-defeating.While it brings a huge impact on education,it also promote many educators to start thinking about the integration of education and games.At the compulsory education stage,students' physiology and psychology are undergoing tremendous changes.For junior high school physics knowledge,the content and difficulty are increased.The one-year gap between junior high school physics and primary school science makes physics teaching tasks onerous,and many educators pay attention to how to guide students' knowledge transition according to the characteristics of students' psychological and physical changes.Under this background,it is the research theme of this article to explore the physical knowledge contained in light electronic games and how to use the physical knowledge in games to integrate into the junior physics bridging teaching.The thesis is divided into four parts and six chapters.The research content is as follows:The first part is the first chapter of the article,which put forward the questions.Under the research background of curriculum reform ideas,educational significance of games,and job search experience,the author analyzed the research status and determined the research content,method,the significance of research through a review of related papers.The second part is the second to third chapters of the article.It contains the elaboration of core concepts,the theory of bridging teaching.And it defined "light electronic games" : they are the electronic games with educational value.Under the premise of teachers' limited skills,teachers,according to the actual situation in classroom teaching,select the required content or fragment from the rich,ready-made electronic game resources for entertainment and integrate them into a certain physics knowledge teaching with gamified instructional designs to make it from ordinaryelectronics and turned into an educational game with educational value.Secondly,the feasibility and advantages of light electronic games used in junior physical education teaching were analyzed theoretically.The principles,ideas and methods of light electronic games used in connection teaching were given.The third part,combining the relevant theories,the author used the physical knowledge involved in light electronic games to design four application methods for compiling breakthrough problems: writing exercises through the levels,adapting game activities,expanding teaching content,and achieving classroom continuity in light electronic games.In the junior physical education teaching and design of related cases,the role of light electronic games in the teaching of convergence was summarized.The fourth part is the summary and reflection of sixth chapter.It sorted out the shortcomings of research and prospected the application of light electronic games.This article dug the use of light electronic games in depth and diversified,and explored the way to bring high-quality light electronic games into the physics bridging teaching of junior middle school.For the students,this kind of integration can not only improve students' interest in learning,help students get rid of superficial immersive entertainment,understand electronic games from multiple perspectives,but also promote students to transfer non-intelligent intrinsic motivation to physical breakthrough learning,cultivate students' scientific literacy;for teachers,it not only improves the fun of the classroom,lays the foundation for formal physics teaching in the second stage,but also benefits professional growth of teachers.
Keywords/Search Tags:Bridging teaching, Light electronic games, Break through, Scientific ethics
PDF Full Text Request
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