| Children’s physical and mental health,the need to fully contact and exercise in the open space,to improve their own body and mind,develop intelligence,exercise physical fitness,rides can provide a space for children to fully experience and understand the world.This paper aims at the design of small amusement facilities to solve the problem of scarcity of urban public space,expensive and long-distance playgrounds,and the construction of small amusement facilities in residential areas,streets and parks,which can provide children with fun and fun to play anywhere.product.According to market and user research,this paper studies two key issues: First,how to use service design thinking,analyze the environmental characteristics of small playgrounds in urban background,and find the limitations and opportunities for the design of “miniature” amusement facilities.,designing a product use situation suitable for "miniaturization" ? The second is how to make children get the "immersive" game experience "process",which must conform to children’s psychology,behavior and cognition,but also to meet the children’s physiological characteristics,so that children can be fully developed in the game process?The paper outlines the development status and background significance of children’s play facilities and service design,observes the target users,analyzes the experience before,during and after the product to form a complete experience process,and summarizes the psychology,physiology and behavior of children aged 3-12.The characteristics of the demand,and then carry out certain analysis and research on the environment of the children’s playground.Finally,conduct research and in-depth interviews with target users,establish character model and user journey map,summarize the “pain points” and “opportunities points” of the design,design products that meet the children’s physical and mental health,and try to strengthen the visual,tactile and auditory aspects of the amusement facilities.The five senses experience enriches the children’s game playability,allowing children to play while balancing in both intelligence and physical strength.Finally,based on the above research,five system design schemes were designed and the design scheme was evaluated.Play is an entertaining performance of the experience economy.It is designed to study small amusement facilities through service design.The purpose is to create a comprehensive “experience value” improvement from a wider range of contact points,in front of,during and after the use process.Satisfaction with the use of products,enhance the playability of small-scale playgrounds,not just a single product use process,while at the higher design level,with the "child growth" as the fundamental purpose,increase the playability of small playgrounds The value of sex and education allows the miniaturized playground to have an experience close to a large playground. |