Font Size: a A A

Research On The Socialization Of Online Learning From The Perspective Of Media Scene Theory

Posted on:2021-03-11Degree:MasterType:Thesis
Country:ChinaCandidate:X M ZhangFull Text:PDF
GTID:2437330647957612Subject:Journalism and communication
Abstract/Summary:PDF Full Text Request
In the 2020 s,cyber-socialization in virtual spaces has become the easiest additional behavior to integrate with other activities.Sports,study,music and other activities are beginning to connect with "virtualized socialization",which forms complex multimodal activities such as virtual space socialized movement,socialized learning and so on.The “Social Plus” model enables participants to reap the original efficacy of the activity and the effectiveness of interpersonal communication.In the mobile Internet era,mobile terminal apps have become the main carrier of online activities.Many learning Apps have integrated with social elements,which not only strengthen the relationship among users and users,but also enhance the user's dependency on the software,so as to achieve a win-win situation.As a social activity,human learning activities have been constantly evolving from the period of primitive society to the present.Learning activities go from individual to group,from unidirectional to diversified,which has undoubtedly become the most important activities in the wave of human development.When learning activities continue to evolve and are free from space and time constraints,online learning in cyberspace will gradually become an upsurge in the new era.Nowadays,many online learning developers have seen the "win-win" status brought by social learning,and online learning carriers have also set up functional areas with social elements.The learner used to play the role of the recipient,listen to the lesson passively and complete the corresponding learning tasks.However,under the background of mobile Internet,in the age of learning socialization.Learning for people is no longer just a one-way activity of receiving knowledge,but an activity controlled by learners.This study starts Based on the socializing phenomenon of online learning in the internet environment,this study takes the Timing App as the research object,which is the most socializing expression of online learning platform in China to perspective the social picture of users in online learning social applications and explore the motivation and learning effect of users using social learning software.In general,this study is combined with "media scene theory" of Mellowitz,which is carried out from learning social self-presentation to motivation mutual promotion in the group and so on in order to attempt to find the relationship between the "new medium" such as the "new scene" of online virtual learning and the "new behavior" of people socializing in learning and the "new behavior" of people socializing in the study.The study found that in the new learning scenario of Internet Plus learning Plus socialization,learners have a new behavior of learning and socializing for different reasons.And according to the depth of behavior,different learning effects have been achieved.In terms of learning motivation,this study found that learners were exposed to learning socialization for three reasons,using social learning software.That is: 1.Learners actively seek peer pressure,and use pressure to stimulate their learning motivation.2.Second,learners believe that self-expression and joining the group in the learning software can get a certain amount of social support and convey interpersonal warmth.3.Learners choose social learning software based solely on their unique intermediary learning interaction model.Especially for the K12 group,online virtual social learning software makes up for the deficiencies of traditional offline classes.In terms of learning effects,this study found that the depth of learners' exposure to socialization determines the learning effect.Some learners appropriately socialize and focus on learning,and have achieved relatively good learning results.Some learners Indulge in self-expression,group friendships,Over-modify their own landscapes,and being backstabbed by socialization,forming an excess of self-landscapes.It violates the original intention of learning and has a negative effect on learning.This research finally reflects on the phenomenon of learning socialization.When designing the interaction function of the software,the designer should pay attention to reducing tedious social functions,and should not be too persistent in stacking social elements into mountains to guide users to socialize.After all,this will affect the learning effects and lead the learner to abandon using the software.Learners should also be study-oriented and moderately socialized.In the future,the author predicts that learning software and the entire learning activity will continue to develop in combination with socialization.
Keywords/Search Tags:Socialization, E-learning, Media Situation Theory, Timing APP
PDF Full Text Request
Related items