This paper explores how new user interface devices can change conventional gameplay, and contribute to immersive user experiences. The game, "Maum" is an experimental game project consisting of four sub-games. Each sub-game adopts unique gameplay mechanics that are optimized for brain-computer interface and physical interface. Each sub-game also uses an experimental art style for creating a surrealistic game world. In order to evaluate the effectiveness of the game, a qualitative method based on play-tests and audience analysis is used. |