| There are many methods and tools for terrain visualization,but they will also encounter problems such as low efficiency or not true.This paper mainly studies the generation of 3D realistic lunar surface terrain,improving the efficiency of construction and the authenticity of3 D terrain.The point by point insertion method is a key factor affecting the insertion point by point method.Optimizing the insertion point location algorithm can improve the efficiency of network construction.Therefore,an improved hybrid location algorithm is proposed,which can improve the efficiency of insertion point location,locate the triangle of the target at the insertion point quickly and stably,and solve the problem of the path not only and not the best path.In addition to the terrain construction,the resolution of texture image of lunar surface should be considered.A new generation countermeasure network(GAN)based on interpolation is proposed for super-resolution image reconstruction.Two different interpolation methods are introduced in Gan,namely,Sigan and cigan,which can improve the resolution and enrich the texture and particle details.Finally,the terrain of the 3D realistic lunar surface is generated by texture mapping. |