| With the commercialization of 5G technology in 2020,driven by low latency,high broadband,and high efficiency,the pace of social progress in the era of intelligence will only get faster and faster.Any link in any field may fall,which may lead to The subsequent development of this field is lagging behind,and the field of sculpture is no exception.In the sculpture industry,the third industrial revolution technologies such as 3D scanning,3D printing,and digital sculpture have just occupied a place,and the fourth industrial revolution technologies such as 4D scanning,4D printing,and virtual dynamic sculpture have begun a new round of impact.This article starts from the two levels of sculpture and technology,with the model as the core,supplemented by 4D scanning and motion capture technology,using specific cases to collect facial expressions obtained from 4D scanning and body movements obtained from motion capture to collect data.Drive the model to demonstrate the virtual dynamic sculpture.The main text is divided into four chapters: The first chapter is the introduction.It should clarify the purpose and significance of the research of this subject,as well as the current research status and development trend of the thesis at home and abroad,and put forward the innovative points,ideas and research framework of this research;Chapter Two It is an overview of virtual dynamic sculpture,first expounding its concept and development history,and then using comparative method to summarize the value of virtual dynamic sculpture to traditional sculpture,the difference between virtual dynamic sculpture and digital sculpture;Chapter 3 is about virtual dynamic sculpture The advantages of 4D scanning,the rationalization of model making,and the feasibility of driving the model are introduced in detail with specific cases;Chapter 4 is about the disadvantages of virtual dynamic sculpture.On the one hand It is the restriction of technology and talents.On the other hand,it is the lack of policies and systems.Chapter5 talks about the development of virtual dynamic sculpture under 5G technology,and talks about the application of virtual dynamic sculpture in virtual idols,virtual assistants,and movies.Finally,This article summarizes.In general,the cases selected in this article are basically completed by the author himself.Technically,the most typical and forward-looking technologies are selected as research,which has reference and practical significance.In addition,in 2020,the author has successively participated in various virtual digital projects such as the virtual digital person of Xiaomi Xiaoai,the virtual digital person of the United States,the virtual customer service of the Shanghai Research Institute,the virtual doctor of the Shanghai Mental Health Hospital,the virtual digital person of Midea Air-Conditioning Hualing Shaonu,etc.,Based on the experience of major projects,the research on this set of processes is very systematic. |