| The quantifying tools(fitness apps and wearable electronic devices)have emerged in the context of “Sports + Internet,”with their unique functions of data presentation and exercise planning,it not only satisfies the public’s desire to know about their own sports data,but also can improve and urge people’s exercise to a certain extent,and gradually become a trend of assisting people’s exercise and fitness.However,the development of quantitative tools for exercise is facing the problem that users are losing fast and it is difficult to stick to them for a long time,and many people’s exercise behaviors and habits have been forced to die due to the impact of the 2020 new pneumonia epidemic,this has also led to a decline in the use of such motion quantification tools,in addition to the homogeneity of products and poor quality of data feedback,which have a serious impact on corporate performance.Based on this,it is vital to probe the fundamental elements that effect the consumers’ objective to use the employ implements of motion,taking the Quantified-self theory as the angle of view,this dissertation generalizes the delimiting of quantified-self in the territory of internet sports fitness,the effectiveness of Quantified-self,and the shortcoming and margin in the consider of scholars in the domain of quantified-self,linking with the technology acceptance model,this dissertation puts forward commensurable consider assumption,summarization a few main element.The conclusions are as follows:The worth perceptivity of consumers’ perceived self-efficacy affects consumers’ availability and purpose to apply;the data perception positively affects consumers’ availability,availability and purpose to apply.Based on the verdicts,this dissertation project a few of proposal,for instance,amplifying the limits of record accumulation,increasing the accuracy of record accumulation,assessment the absorbed in record and increasing the applyment rate of wearable electronic equipment. |