| Since the spatial shift was proposed by philosophers,the focus of research in various fields has begun to shift from time to space.Affected by this,the concept of spatial scope in geography has shifted from the original external physical environment to an overall space that combines environment,society,and humanities.With the emergence of postmodernism,visual culture and narratology have also begun to pay attention to the plasticity of space,so changes such as the collage style and the emphasis on the sense of space have appeared.The leap of technology and the arrival of the second media era have prompted people to feel more intense and real about space.Media,movies,and display design have also begun to think about the content structure,form,and vision of the space.People express more diversified spatial forms,diversified narrative content structure,create spectacle space atmosphere,pursue visual immersion and the viewer’s own experience perception.This article will start from three perspectives: visual form,narrative structure,and scene creation,to explore the specific ways of space turning in film and display design,and summarize the overlap between the two.Film space and exhibition space have shifted from a flat interface to a multi-dimensional interface in the form of expression,and the narrative structure is dominated by time to space,and the application of technology has shifted from physical scenes to virtual scenes presented through digital technology.The perception of content has weakened rational thinking due to the application of interactive technology,and emphasized perceptual self-construction.These changes not only satisfy the viewer’s visual preference,but also enhance the viewer’s sense of presence,bringing new vitality to display design and movies.The article is mainly divided into four chapters.The first chapter starts from the basic concept of space steering,and then defines space and space steering from the perspectives of film and display design,providing a theoretical basis for chapter two;chapter two analyzes the specifics of space steering in film and display design based on actual cases Ways,from basic form to content perception.The third chapter discusses the overlap of the spatial turn of the film and exhibition design on the basis of the content of the first two chapters,and explores the common points of the two.The fourth chapter explains the reasons that lead to the spatial turn of film and exhibition design,and once again demonstrates the theoretical background and influencing factors of the previous article. |