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Research On Copyright Protection Of Video Games From The Perspective Of Media Convergence

Posted on:2024-09-01Degree:MasterType:Thesis
Country:ChinaCandidate:Z H KeFull Text:PDF
GTID:2556307073466614Subject:Intellectual Property Law
Abstract/Summary:PDF Full Text Request
As the most important topic of communication in the 21 st century,media convergence provides new communication content and new communication paradigm under the support of the information age,at the same time,it is also impacting the information orders.As an important content "export" of the contemporary entertainment industry,the content communication reform caused by media convergence has not only changed the ecology of the development of video games,but also affected the communication ecology of video games and their derivative works.It is certain that the nature of game works,the nature of game communication behavior,the ownership of the rights of game derivative content,and the "cloud communication" of video games in the new media era,could not be found in the existing laws and regulations or judicial interpretation.Therefore,only by starting from the communication theory basis of media convergence and studying the copyright protection issues caused by the communication of video games in a specific communication environment,can we explore the construction ideas of the future related copyright system from a more realistic and holistic perspective.Therefore,starting from the communication theory basis of media convergence,the copyright protection issues caused by the communication of video games in a specific communication environment were studied in this paper,and the technical changes of video games by combing the history of the development of video games and the history of communication practice reform were also analyzed.In this way,the new disputes in the genre of works,ownership of works rights,and communication behaviors of new games in the era of media convergence will be deconstructed.After the analysis of the relevant issues in the legislative and judicial retrieval,the gap in the legislation and the application of the judicial machinery to the communication of video games could be clarified and solved.In terms of the types of works,game works in the media convergence environment should be protected as independent copyright objects,so as to improve the efficiency of judicial determination,construct a unified cognition,and introduce applicable norms to help build a good industrial order.For the derivative works of video games,attention should be paid to the classification and division of user-generated content and the allocation of rights belonging in different situations,and at the same time,the protection of adjacent rights should be provided to the producers of relevant game content.In the "cloud communication" of video games,the traditional "server standard" idea should be abandoned,and the commercial communication practice should be combined to judge the occurrence of infringement facts,so as to balance the interests of all parties in the game communication.
Keywords/Search Tags:Media convergence, Video games, Copyright, User-generated content, Cloud game
PDF Full Text Request
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