As the network has become an integral part of people’s life,online games have gradually entered the public’s vision,and as a major category of online games,social network games have also become one of the pillars of the game industry.This paper takes the current domestic mainstream client game "JX3 online" and its series of games as the research object,based on the interactive ritual chain theory of Collins,and through the research methods of participatory observation and in-depth interview,studies the emotional interaction and social interaction within the community related to this game.The paper is roughly divided into four chapters,starting with the introduction of basic concepts,and then discussing the framework,methods and interactive values of community interaction from the table and inside.The first chapter of this paper mainly introduces the specific situation of the game community of "JX3 online".The second chapter takes Collins’ theory of interactive ritual chain as the basic framework,and mainly discusses the content of emotional interaction from four aspects: common presence,identity,common concern,and emotional energy.In specially created interactive situations,members can promote the continuous operation of community emotional interaction by accumulating identity and emotional energy.Chapter 3discusses the ways of community emotional interaction from the perspective of interaction context,accumulation of identity symbols,and reinvestment of emotional energy.Chapter 4 mainly analyzes the main results of emotional interaction among players in the game community,and puts forward several strategies for benign emotional interaction in the game community.Finally,the paper summarizes the value of studying social subcultures and understanding sub-cultural groups from the perspective of the value of game community operation and community interaction. |